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WASD Keys Sometimes Won't Register When Playing
Wylyth made this topic 4 years ago
Basically what the title says, sometimes I have to relaunch the game repeatedly before it lets me move with the WASD keys.
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Older Cheap PC Runs Simpsons Hit & Run Better Then My New Gaming Laptop?!
sonicwolfsdutch replied to TheTitaniumFox's topic 4 years ago
Hello! I've been getting this weird issue frame rate issue with my new gaming laptop and I'm trying to figure out on whats going on. Every time I go to a different tab and back to the game it will lag like crazy freeze for a good second and everything will come back or sometimes it will just lag for
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P3D Editor (4.2.1) extremely slow
[Deleted User] replied to their own topic 4 years ago
Whenever importing an .obj file (because I use blender 2.80), it takes like 20 seconds to do this weird thing where the current thing open "de compiles", turns black, then compiles itself again with the new file. I have good hardware btw, dedicated graphics (AMD Radeon M3790X I think, something in m
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This really is an application request, but here goes
Loren replied to [Deleted User]'s topic 4 years ago
I recently got a really powerful Mac because my Thinkpad x230 is trash (which ran all of my SHAR Things such as the p3d editor and SHAR Mod Launcher). And wine doesn't comply with running SHAR Mod Launcher. Could there possibly be a port of the mod launcher and or P3D Editor like there is a mod laun
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Road Rage Returns: Driving traffic vehicles
[Deleted User] replied to Ferruccio&Enzolive's topic 4 years ago
Hello again. Just thought I would say that as much as I enjoy Road Rage Returns, a few things seem to have changed; With using cars found driving the streets, just one of them seems to be drivable; that one is the coupe. Photo property of IGCD. Thank you for understanding.
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External Process Communication
Loren replied to Josh / Proddy's topic 4 years ago
This was originally requested and debated in the Discord, but was advised to also be posted here. Currently, the only "safe" method of external communication in a mod is to: Create a mod framework, but do not compile it so it's still a folder Require that framework in the mod you want to communicate
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LUA Hack Request
Josh / Proddy replied to their own topic 4 years ago
Could we get a LUA thread that runs independently of file loads with the ability to interact with real-time things such as Hit & Run level, coins, vehicle health, etc. A useful addition would be event handlers for changes on those variables, rather than having to use a loop to check the values manua
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Lucas Launcher for Linux!!!
MetalJesus replied to their own topic 5 years ago
I know that the majority of ye probably use windows, i was wondering is there a version of the launcher for linux (UBUNTU) i've seen a thread for one but its only for Arch and the launcher doesnt work in WINE.
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"Giant Toilet" character models?
Cars For Speed replied to their own topic 5 years ago
I'm currently in the process of creating a new mod, in which the character models from the Giant Toilet mod are in the Springfield map. I'm not sure if the Giant Toilet is decompilable, so I'm asking: can someone give me the four models used in that mod (with some voice lines included)?
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