Feedback & Suggestions
Share your feedback and suggestions for Donut Team modding tools and web services.
Small bug in Lucas' Mod Launcher
Jake replied to James Czekaj's topic
I noticed a small bug in Lucas' mod launcher. When first launching the game, it might ask you "Please copy the "Movies" folder and "dialog.rcf" from simpsons hit and run cd 1", but, at least for the EU version of the game the "dialog.rcf" is actually called "dialogs.rcf".
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just some suggestions...
Pandaxletsplay replied to jcilley97's topic
Hey donutteam, i'd just like to give some suggestions about some mods you guys have and some mods i'd like to see eventually in the future, maybe through an occasional event. first off, i like what you did with the road rage characters mod adding road rage characters that were not included in shar, ...
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1 reply
Live chat for the website
Loren replied to [deleted user]'s topic
I feel there should be live chat. It could help modders get help on the fly, and also spawn interesting things.
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5 replies
Presenting... Seymour Skinner!
[deleted user] replied to their own topic
As many of you know, I currently have a mod on this forum called 'Marge vs. Bonestorm II', which details Marge's perspective of the time period that level 1 takes place. Because the mod has recieved such positive feedback, I will be making a second level based off of the same idea. I've decided to g...
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RCF explorer needs an import\export function
Dan's topic
Someone replied to Hello,i am dan and i wish to edit game music,but to do it i must extract the files from rcf explorer.I import .waw files in .rsd files with rsd converter,then i click "save",but in the game the music is the same of ever.
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1 reply
Catapult getting clippy
[deleted user] made this topic
I've been playing Donut Mod, the Rebalance Update (which is god), but I ran into a problem. I was using the catapult while playing the mission "Rated T for Trucks", and while following the truck up the broken highway section (offramp closest to the TryN'Save) the catapult began glitching into the gr...
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Clean up and EXPAND Tutorials (Community Event Possibly?)
[deleted user] replied to their own topic
I've been noticing the lack of updated tutorials. Now don't get me wrong, there are lots of them, and I learned from them. But lots of what I put in my mod was merely copied from the base game, and decompiled mods. This has been a chore, and I tried to help @supercoolpem but couldn't help him that m...
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7 replies
Possibly change the difficulty style
[deleted user] replied to their own topic
I've noticed with the vanilla game the difficulty continues to increase slowly from level to level. But with the Donut Mod, it gets harder faster as the level continues, and when a new level is unlocked, the difficulty becomes as easy as the 1st level's 1st mission. And the difficulty gets harder as...
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2 replies
Make the Donut Mod decompilable?
Jake replied to [deleted user]'s topic
This would help so many noobs like me that notice that the mod tutorials are incomplete. This could help us understand what goes into the mod! I understand making the mod is important, but if someone would complete the tutorials over next year, that would be the best!
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881 views
2 replies
Where is the mono-rail
Jake replied to jrburger95's topic
Why is it that you can buy the Vanilla Bonuses cars from gil in Level 1 and 3 in Donut Mod but not the Mono-rail in level 2.
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13 replies
engage translators
Shiinyu replied to [deleted user]'s topic
I think it's a good idea to engage translators,
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2 replies
A few Donut Mod Nitpicks
Jake replied to jrburger95's topic
I think donut mod is great but there are a few things that do bug me.
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3 replies
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1 reply
What has Changed?
So, I havent visited the site (or, should i say, this community) in about 3 months-ish. I come here and see the new website. Coolcool. But has anything actually changed? Any new mods to play? Any development progress (screenshots, etc.) on episode 2 for DM? I come here, and see... not much. So... is...
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6 replies
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5 replies