External Process Communication
Loren replied to Josh / Proddy's topic 6 years ago
This was originally requested and debated in the Discord, but was advised to also be posted here. Currently, the only "safe" method of external communication in a mod is to: Create a mod framework, but do not compile it so it's still a folder Require that framework in the mod you want to communicate
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LUA Hack Request
Josh / Proddy replied to their own topic 6 years ago
Could we get a LUA thread that runs independently of file loads with the ability to interact with real-time things such as Hit & Run level, coins, vehicle health, etc. A useful addition would be event handlers for changes on those variables, rather than having to use a loop to check the values manua
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como muda de personagem? como a amrge o bart e a liza?
FS-Gamer replied to moonkistico's topic 6 years ago
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Lucas Launcher for Linux!!!
MetalJesus replied to their own topic 6 years ago
I know that the majority of ye probably use windows, i was wondering is there a version of the launcher for linux (UBUNTU) i've seen a thread for one but its only for Arch and the launcher doesnt work in WINE.
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"Giant Toilet" character models?
Cars For Speed replied to their own topic 6 years ago
I'm currently in the process of creating a new mod, in which the character models from the Giant Toilet mod are in the Springfield map. I'm not sure if the Giant Toilet is decompilable, so I'm asking: can someone give me the four models used in that mod (with some voice lines included)?
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Minor Donut Mod 4 glitch
I noticed a issue while playing the mod, just finished it up about an hour ago. The main problem, a minor one, is that when you come off the ramp (The one that makes you fly by the firetruck, you know the one?), your car crashes right before it gets off the ground, I don't know if it's an issue on m
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Debug Test problem
Hello, I would like to ask if there is any way to use Debug Test on the 1.20.2 version of the launcher. I've encountered this error while trying to launch it: "The hack being installed at Simpsons.exe+ 0x7EF90 (0x7EF90) by 'DebugTest' intersects with the hack installed at Simpsons.exe+ 0x7EF90 (0x7E
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No Time Limits Bug
nate56mate made this topic 6 years ago
Whenever i'm playing a mission on Level 5 or 6 with No Time Limits, when i complete the mission, a mission complete sign doesn't show up and i'm stuck on the mission, but when No Time Limits is turned off, the mission complete sign does show up, perhaps this glitch can be fixed so the mission comple
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A suggestion for a fix in Donut Mod 4
Ferruccio&Enzolive made this topic 6 years ago
I have been beta testing Donut Mod 4 and it's awesome. I especially love the inclusion of taxi missions. I would also like to make a suggestion for the final release, if I may. In the previous version of Donut Mod, upon unlocking a course for the racing mini game after collecting all cards, I appear
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Hack request
crackencody replied to Ferruccio&Enzolive's topic 6 years ago
Is there already such a hack as one that allows for unlimited coins? I can totally imagine it being done.
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