Forum Mod Bakery Docs
Minor Donut Mod 4 glitch
Addy replied to Dave33333's topic 5 years ago
I noticed a issue while playing the mod, just finished it up about an hour ago. The main problem, a minor one, is that when you come off the ramp (The one that makes you fly by the firetruck, you know the one?), your car crashes right before it gets off the ground, I don't know if it's an issue on m
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Debug Test problem
Loren replied to mazexz's topic 5 years ago
Hello, I would like to ask if there is any way to use Debug Test on the 1.20.2 version of the launcher. I've encountered this error while trying to launch it: "The hack being installed at Simpsons.exe+ 0x7EF90 (0x7EF90) by 'DebugTest' intersects with the hack installed at Simpsons.exe+ 0x7EF90 (0x7E
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Steam Controller Support
Loren replied to SSmotzer's topic 5 years ago
So I've done some fiddling to try and get my Switch Pro Controller to work, and since I noticed that whenever you try and run the game with Steam's controller support on for your controller, the inputs just go wild. Now this is especially bad because the only way to get a Switch pro controller to wo
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No Time Limits Bug
nate56mate made this topic 5 years ago
Whenever i'm playing a mission on Level 5 or 6 with No Time Limits, when i complete the mission, a mission complete sign doesn't show up and i'm stuck on the mission, but when No Time Limits is turned off, the mission complete sign does show up, perhaps this glitch can be fixed so the mission comple
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A suggestion for a fix in Donut Mod 4
Ferruccio&Enzolive made this topic 5 years ago
I have been beta testing Donut Mod 4 and it's awesome. I especially love the inclusion of taxi missions. I would also like to make a suggestion for the final release, if I may. In the previous version of Donut Mod, upon unlocking a course for the racing mini game after collecting all cards, I appear
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Hack request
crackencody replied to Ferruccio&Enzolive's topic 5 years ago
Is there already such a hack as one that allows for unlimited coins? I can totally imagine it being done.
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Donut Mod Beta : few bugs found
Daniel made this topic 5 years ago
While playing across the mod i found a few bugs: If playing taxi mission with a car with forced driver (in level 1 Flanders' Geo), the passenger will clip into Homer, who sits in the passenger seat. Regarding Flander's Geo, i suggest to remove him as a forced driver in level 1: his head clips throug
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Donut Mod Public Beta: Issues
Victorio made this topic 5 years ago
A very quick summary of issues/confusions I noticed (both minor and major). I really appreciate any suggestions of solving these problems in questions. May be updated after time... I'm having major performance problems. Huge fps drops and constant lag. Any suggestion of solution? Can I do anything o
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Suggestions for the next update of Road Rage Returns
Ferruccio&Enzolive made this topic 5 years ago
Hi, I enjoy Road Rage Returns very much. I especially like how it's Road Rage with the Hit & Run engine and all the other new features. I would like to give a brief suggestion, if nobody minds. In the missions where the player is luring a vehicle to a location, the following vehicle sometimes seems
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The Simpsons Roleplay?
GStazione005 made this topic 5 years ago
Maybe it's a bad idea but, maybe one day you could make a map of Springfield but multiplayer roleplay? with their jobs as police, doctor, fireman, garbage man, work in the bar, in the nuclear plant, truck drivers, etc., we have vehicles, but we do not have a map or the mechanics to work as gameplay.
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