Feedback & Suggestions
Share your feedback and suggestions for Donut Team modding tools and web services.
Should there be a mod for accessing the unused teleport menu?
Yeah, I personally believe it'd be a great alternative this way, instead of having to use CheatEngine for it, so that with just enabling a mod like this, you can go straight to the teleport menu in any phonebooth and pick whatever destination to travel in the level. But also ideally, if it is possib...
Im not one of those people who go ZOMG MAKE DIS BEKUZ I AXED U 2. i respect how hard modding is and i was more hoping that i would get some idea of how difficult it would be for ME to make this mod if i were to get into modding sh&r. itll probably never happen but i would love it if there were some ...
Should the "No Automatic Saved Game Load" hack receive an update, to prevent the "Loading this game will replace the current game in progress. Continue?" message from appearing when manually choosing a saved game to load on the main menu? I think that would seem fair... Although maybe include this a...
Traffic groups for Colou's FCM mod?
Yeah, the "traffic groups" functionality that Donut Mod 4 introduced, right? Well, I think it should fit in with Colou's Fully Connected Map mod too. That way, the regions will have their original traffic vehicles when you advance to those places (Taxi in Level 2's location, Fish Van in Level 3's ar...
"Gran Turismo" car pack for SHAR?
I grew up with Gran Turismo, a racing game series created by Polyphony Digital, since the first ever game on PS1 from 1997/1998. It has a wide variety of real-life cars, normal ones and race models.
Level 2 (and 5) map tweak?
Should there be a non-main mod/add-on for SHAR that removes the closed-off shortcuts and car wrecks in Level 2's Matlock Expressway area? I've seen Donut Mod 4 had them cleared too, but in during certain missions. And I'm also wondering if it would be compatible for Colou's Fully Connected Map, sinc...
Any mod, or any way, to make the unused Halloween ambient triggers work in Level 7 of SHAR (the ones like a wolf's howl, pigs screaming, and dentist drill)? TCRF.net has them listed.
"Realistic Eyes" bug?
Sometimes when playing with Jake's "Realistic Eyes" mod, the characters' eyes do not become realistic (default black-dotted eyes instead), but they are briefly seen when blinking, however. Maybe the reason why this happens is because of changing outfits or by starting up Colou's "Fully Connected Map...
Update for the Speedometer hack?
AshleyGamer1995 made this topic
I think it would be an appropriate idea if Lucas considered updating the Speedometer hack setting in his Mod Launcher to use the one seen in SHAR's multiplayer application, instead of borrowing the small white KM/H number shown above the in-game radar. The reasons why is because it's unique, is meas...
Minor issue with Xinput
unclekrusty replied to their own topic
I would like to be able to use the Start/Menu button to pause the game, but the controller setup doesn't have a binding option for pause. So even if I'm doing everything else with my controller, I have to press Esc on the keyboard to pause.
I have some ideas to spare on a possible mod of Sonic the Hedgehog for SHAR.
There should be more Nintendo-related mods for SHAR.
AshleyGamer1995 made this topic
Yeah, like the Toad's Turnpike mod by Colou, that is. I'm wondering... How about the other locations as map mods, along with the original music from Nintendo's games, like outside Princess Peach's Castle from Super Mario 64? Or another Mario Kart circuit map? Maybe even mods of other Nintendo franch...
3D Phone Booth Previews has a visual bug.
For some reason, when using the 3D Phone Booth Previews mod to view any car in 3D from the phonebooth menu, I noticed Apu's Longhorn car has its bull face mark on the bonnet messed up, so it's not puzzled in perfectly as seeing it in the game world or without this mod active. Have any of you noticed...
Suggestion- Have separate tabs for different types of mods in Lucas' launcher
Having seen a lot of car remodels recently here I had an idea. When you download these mods they all appear in one list and can get lost if you have a large amount of mods. Plus if you want multiple remodel-type mods you may get confused if they conflict with any other mods.