Forum Mod Bakery Docs
Premade Mod Template (V1)
Addy replied to their own topic 3 years ago
Edit (15th April 2023): This template is very minimal, and in retrospect, doesn't cut it at all. Please use the one by Kenny Giles, which Josh has linked below. I decided to create this premade mod template to help users who want to save a few minutes in setting up a mod, or for those who don't know
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BITSS - Batch Image To Shader Script
Weasel on a Stick replied to their own topic 4 years ago
I developed this tool mainly for my project in which I create a map from ripped textures and there's a lot of them. Copypasting chunks in p3d editor seems tedious when that shader count gets over five, ten, twenty, ... items. I was very eager to start taking advantage of .p3dxml file format to simpl
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Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 3 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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Recolourable cars pack
Daniel made this topic 4 years ago
A pack including recolourable versions of Nonuplets Minivan, Nuclear Waste Truck, Glass Truck and Ice Cream Truck. The game normally recolours traffic cars that have a single texture with other special P3D settings. These cars normally don't have this function since they lack these code parts, altho
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Lucas' Pure3D Editor Model XML Format Blender Add-on Unofficially Ported to 2.80 v1.01 (Obsolete)
Daniel replied to Surreal Bot's topic 4 years ago
This is obsolete. Donut Team officially ported their add-on to 2.80, so don't use this anymore. You can get their add-on here. Also don't f****** bump this thread unlike one of my other posts. Here's something I've been waiting for since August: Lucas' Pure3D Editor Model XML Format Blender Add-on b
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Level 2 Map Tweaks
Fat Tony replied to their own topic 4 years ago
So you may have noticed the map in SNoire has some changes to it and I have decided to release these map changes as their own stand alone mod resource so that you can use them in your mod if you so wish want to do so. This includes... A BRAND NEW LBSC INTERIOR Fixed potholes/broken roads Added new r
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Custom HUD Icons for objects/chars/vehicles/locations NOT In the vanilla game
wimpy replied to [Deleted User]'s topic 4 years ago
Hello people, I have taken some suggestions from the discord server, and this will be a user-driven database of user-made icons that don't exist in the Vanilla game! I will start with a couple of mine!
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MFK 2 LUA Mod Resource v1.03| Fixed
Fat Tony replied to their own topic 4 years ago
Heres a Quick Little program I have put together as a part of my C.S coursework. Creating a Lua file from an MFK requires a Few things All "\" need to be "\\" All Commands need to have "Game." before them You cant have ":" at the end of a line All comments ("//") must be ("--") Now you could do that
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i have problem with the mods. (problem solved)
Thiago_0109 replied to their own topic 4 years ago
Hi, I have a problem with a couple of mods that modify the story eg: (Storm Over, A Christmas In Springfield, etc) Everything is going well until I have to talk to a character to start the mission (the mini cinematics) When I arrive to speak, I speak and the characters do speak and the mission canno
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