Forum Mod Bakery Docs
My idea...
AshleyGamer1995 replied to their own topic 2 years ago
Should the "No Automatic Saved Game Load" hack receive an update, to prevent the "Loading this game will replace the current game in progress. Continue?" message from appearing when manually choosing a saved game to load on the main menu? I think that would seem fair... Although maybe include this a
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Traffic groups for Colou's FCM mod?
AshleyGamer1995 replied to their own topic 2 years ago
Yeah, the "traffic groups" functionality that Donut Mod 4 introduced, right? Well, I think it should fit in with Colou's Fully Connected Map mod too. That way, the regions will have their original traffic vehicles when you advance to those places (Taxi in Level 2's location, Fish Van in Level 3's ar
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"Gran Turismo" car pack for SHAR?
AshleyGamer1995 replied to their own topic 2 years ago
I grew up with Gran Turismo, a racing game series created by Polyphony Digital, since the first ever game on PS1 from 1997/1998. It has a wide variety of real-life cars, normal ones and race models. So, I'd thought I suggest a definite pack of its vehicles for Simpsons: Hit & Run. I dream of even th
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Level 2 (and 5) map tweak?
AshleyGamer1995 replied to their own topic 2 years ago
Should there be a non-main mod/add-on for SHAR that removes the closed-off shortcuts and car wrecks in Level 2's Matlock Expressway area? I've seen Donut Mod 4 had them cleared too, but in during certain missions. And I'm also wondering if it would be compatible for Colou's Fully Connected Map, sinc
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Halloween triggers?
AshleyGamer1995 replied to their own topic 2 years ago
Any mod, or any way, to make the unused Halloween ambient triggers work in Level 7 of SHAR (the ones like a wolf's howl, pigs screaming, and dentist drill)? TCRF.net has them listed.
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"Realistic Eyes" bug?
mazexz replied to AshleyGamer1995's topic 2 years ago
Sometimes when playing with Jake's "Realistic Eyes" mod, the characters' eyes do not become realistic (default black-dotted eyes instead), but they are briefly seen when blinking, however. Maybe the reason why this happens is because of changing outfits or by starting up Colou's "Fully Connected Map
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Update for the Speedometer hack?
AshleyGamer1995 made this topic 2 years ago
I think it would be an appropriate idea if Lucas considered updating the Speedometer hack setting in his Mod Launcher to use the one seen in SHAR's multiplayer application, instead of borrowing the small white KM/H number shown above the in-game radar. The reasons why is because it's unique, is meas
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Minor issue with Xinput
unclekrusty replied to their own topic 2 years ago
I would like to be able to use the Start/Menu button to pause the game, but the controller setup doesn't have a binding option for pause. So even if I'm doing everything else with my controller, I have to press Esc on the keyboard to pause.
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Sonic mod?
Durtvan replied to AshleyGamer1995's topic 2 years ago
I have some ideas to spare on a possible mod of Sonic the Hedgehog for SHAR. * He is the playable character as a skin change over Homer. * Increase your running speed to match Sonic's from his games. * Add his cool looking vehicle from the Sonic & SEGA All-Stars Racing game to drive. * Buzz Cola coi
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There should be more Nintendo-related mods for SHAR.
AshleyGamer1995 made this topic 2 years ago
Yeah, like the Toad's Turnpike mod by Colou, that is. I'm wondering... How about the other locations as map mods, along with the original music from Nintendo's games, like outside Princess Peach's Castle from Super Mario 64? Or another Mario Kart circuit map? Maybe even mods of other Nintendo franch
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