Forum Mod Bakery Docs
Lucas' Simpsons Hit & Run Mod Launcher: Save States Testing Builds (Updated November 23rd, 2019)
JeanQuiche replied to Donut Team's topic 3 years ago
Introduction This thread contains information on public testing builds of Lucas' Simpsons Hit & Run Mod Launcher featuring the upcoming Save States hack. Testing Builds These are all the testing builds we've distributed thus far. Download Donut Team CDN Information This version is based on Version 1
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Hello from a Hit & Run designer
[Deleted User] replied to Noviwan's topic 6 years ago
Hi everyone, My name is Joe McGinn, I was the senior game designer on The Simpsons Hit & Run at Radical. Since then I spent another 10 years as a designer in the game industry, and am now teaching game design and programming at the Digipen Singapore Institute of Technology. Anyway, I just found your
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How to use PS4 controller on Hit and Run
Pipack replied to burgmarcos's topic 6 years ago
Hey guys, first time posting in here. I wanna know if any of you guys had sucess using the PS4 controller while playing the game. I have tried several times and none worked out, I'm using the PS4 controller over bluetooth and DS4Windows, The system recognizes the controller and I can even control th
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Blender 2.8X/2.79: Pure3DXML animation converter (Custom Animations!)
Zcor3x replied to Weasel on a Stick's topic 2 years ago
Animation can explain whatever the mind of man can conceive. This facility blender add-on makes it the most versatile and explicit means of communication yet devised for quick mass appreciation. Walt Disney Weasel On A Stick Thanks to the p3dxml feature I was able to develop yet another nifty add-on
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Springfield Noire - Original
Loren replied to [Deleted User]'s topic 5 years ago
Please, check this thread instead
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HUD Tweaks 1.73 (Widescreen + Widerscreen + More)
Surreal Bot replied to their own topic 4 years ago
If the HUD pisses you off because they're not spaced out correctly when you play in widescreen mode, this mod fixes that problem by changing the spacing arrangement in Mod Settings. With Main Mods HUD Tweaks is compatible with main mods, but if they use a path handler to create the HUD (which is alm
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[Mod] Wiggum In Zombieland (V1.3.4)
[Deleted User] replied to their own topic 7 years ago
Banner made by the lovely Will Johnson The Backstory It is now October 31st, and Chief Wiggum has awoken from his cola trance to see Springfield in shambles. Zombies are now on the streets, and a large UFO is hovering over of all places, the School Playground. Now you, the player, will play as Chief
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Adding Custom Music - An Updated Tutorial
Fluffy replied to Colou's topic 1 month ago
With the release of the RMS builder, adding custom music has become a lot simpler. I thought I might as well write a tutorial on how to do this, as it is a little bit unclear at first glance. STEP 1: Extracting the Files The first file you want to look at is music01.rcf. It is located in the game's
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The Simpsons Hit & Run HD Re-Texture Alpha 2
Loren replied to Alan Bur's topic 8 years ago
Hello everyone finished the alpha 2 of the hit & run HD re-textured simpsons, I do not put images that are not like them. but I have a video of how it is Video: Download: Thanks!
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SHAR Tweaked 1.02 (Difficulty modes, improved progression, and tons of fixes).
Johnny99DT replied to Surreal Bot's topic 5 months ago
Play vanilla SHAR with tons of gameplay tweaks and fixed oddities. New difficulty modes. Change the difficulty in Mod Settings. Improved difficulty balancing. Reduced prices to make coin-grinding less of a pain. Fixes to visual oddities. I strongly regret doing this. A bit of restored unused content
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Lucas' Simpsons Hit & Run Mod Launcher Linux Launcher
traumwelt replied to Koopa's topic 4 years ago
GitHub Repository Lucas' Simpsons Hit & Run Mod Launcher Linux Launcher is a project I've been working on to bring SHAR mods to Linux in full. The aims of this project are to tightly integrate with your Linux installation, and deliver a smooth experience that feels less like you're using Wine to run
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Rules and Guidelines (Last Updated: 21 June 2017)
Loren replied to Fluffy's topic 6 years ago
Introduction What is Donut Team and why do these rules exist? Donut Team is a mod sharing website and publisher. We have created numerous mods and tools to further the development of other’s. These rules exist to keep harmony among community members. Terms of Service All members must abide by the Te
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Which Missions Did You Find The Hardest?
Scratchy replied to Addy's topic 5 years ago
Which missions did you find the hardest on your first playthrough? Personally, missions such as Set To Kill and Duff For Me, Duff For You although being laughably easy now, were hard as <INSERT WORD HERE> at points on my first playthrough of the game.
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[Request] Use the mouse to smoothly move the camera and clicks to make actions
RonDamon replied to PDI's topic 4 years ago
The ability to move the camera with mouse smoothly like a shooter or any modern game. When I use the mouse to move the camera is hard because first its like stuck and then it moves rapidly. Also would be nice to use the left click to attack and right click to enter to cars. Thanks for reading, PDI.
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Moe The Vigilante
Ruan De Jager replied to Fat Tony's topic 4 years ago
This thread has been locked because I have discontinued the mod, meaning no more updates or bug fixes will be released. So there is no point interacting with the thread My Game Crashes in M7 Yes, some people may encounter this issue and to fix it simply go into your launcher settings and disable Dir
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