Snake's Day Off Demo Version 1.2.2
xUnknown replied to [Deleted User]'s topic 6 years ago
Hello community! I've been working hard on a mod known as Snake's Day Off, and I have a demo version of it to share with you today!. The Plot Set after the events of The Simpsons Hit and Run, Snake manages to crawl from the wreckage of the UFO, only to be arrested by Chief Wiggum for UFO vandalism.
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Where's Maggie?! - A Nightmarish Adventure [UNDEVELOPED RELEASE] [UPDATED: 2022.01.13]
SuperFocusYT replied to Yzma's topic 1 year ago
In a mysterious world, where ghosts are haunting and islands are floating, random people started appearing. Confused, scared and lost, our heroes try to escape this weird nightmare, but there's a problem. Homer and his family cannot escape, because Maggie went missing. Team up with Homer and his fri
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Blender 2.8+ Weasel's Collision Editor
iElCraZy_AR replied to Weasel on a Stick's topic 2 weeks ago
Aka "That collision blender add-on thingy Weasel made". Import/Edit/Export all types of collisions with blender My very first add-on went under its third rewrite and had to be rebranded. Old version - SPG was very narrow and limited - only cuboids and only StaticPhys chunks. This version, however, s
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The Simpsons Hit & Run: Calamity (v1.03 Patch Release) (Previously HolyFuck)
MemeLeon replied to Ruby at TeamGay Games's topic 4 years ago
Hey everyone, I'm Rubaline, Director at TeamGay Games. This is a little something we've been working on for around 3 months. We hope you enjoy it. The textures, descriptions, and mission titles are destroyed beyond recognition. Included is a complete Level 1, and partially completed Levels 2 and 3.
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Lucas' Simpsons Hit & Run Mod Launcher 1.22 and Demonstration Mod 4 are now available
Ferruccio&Enzolive replied to Donut Team's topic 6 years ago
Hey everybody, we're back again with a major Mod Launcher update as well as a new version of SHAR MP and Demonstration Mod 4. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.22 Highlights New Launcher Features Duplicating and exporting/importing configurations. Jump Lists on Windows 7 or newe
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Hit & Run - Cel-Shading through Sweetfx
BrandNewman replied to Milpool's topic 6 years ago
Since last night I've been trying to get The Simpsons Hit and Run to run in Directx9 as opposed to its native Directx8. Mainly because I want to add Sweetfx shaders to it, since this game is just begging to be cel-shaded, and I'm close to actually making that happen. I've ran into a few major hitche
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Lucas' Simpsons Hit & Run Mod Launcher 1.20.2, Road Rage Returns 1.2.3 and more are now available
Orange Watterson replied to Donut Team's topic 5 years ago
Hey everyone, today we're releasing Lucas' Simpsons Hit & Run Mod Launcher 1.20.1 and SHAR MP 19. We're also releasing a few mod updates to take advantage of a new hack introduced in this version: Demonstration Mod 3.0.1 Donut Team Event Cars & Characters 3.0.1 Road Rage Returns 1.2.2 Changelog for
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Desert Bus Mod (1.1)
Gabriel replied to Weasel on a Stick's topic 2 years ago
Immerse yourself in this authentic 8 hour long Springfeild -> Las Vegas bus drive simulation! (and try not to lose your sanity!) Includes hard mode for experienced and dedicated button-holders! (normal version just has a stopwatch) Bus itself has walkable interior for sharmp passengers while singlep
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Tales of Springfield: Original Concept Document (Cancelled Mod)
Hey there everyone, we're here today to publish something of significance from our archives. The document showcased here is the original concept for a sequel to Project Donut (which you all now know as Donut Mod). This mod would explore 7 unique side stories after the events of Project Donut and was
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controller pause button simpsons.ini
Loren replied to sonicwolfsdutch's topic 9 years ago
hello donutteam forum, may i ask i use a controller on The Simpsons Hit & Run and im always bussy and i want to press the pause button on the controller but of course that doesn't work i have to press Esc on the keyboard struggle is real here may i ask what or where can i put that if i press pause o
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Can't map Xbox One controller
Hi all, It's amazing to see a community like this for such an old game. I just installed the game today and had problems mapping the controls with my xbox one controller. Whenever I use the xbox controller, I have to unplug the cord from it, press ESC to access the menu, then plug it back in when ma
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Italian Translation Mod
Ca0ss replied to their own topic 3 years ago
I'm proud to announce the first Italian mod for the game! Here's a quick video: Mod features: - Fully translated games strings - Added all 3 original fonts modded to include italian accented letters (àèéìùò) - Added subtitles in the cinematics The translation is true to the italian adaptation of the
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[The Simpsons: Hit & Run] Music/Cutscenes not working on Hit and Run? Help?
How do i get the music and or cutscenes to play on Simpsons Hit and Run. I'm using Lucas Mod Launcher for the resolution fixes. But how do i deal with this sound issue?
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Mario Head (Mario Teaches Typing)
Surreal Bot made this topic 4 years ago
Hoho, hello! It's a me- an evil koopa wizard! I don't need a reason to- die! And I'm-a want to thank you for choosing- Wizenheimer- Hit & Run! It's 2008 all over again. I remade Mario's floating head from Mario Teaches Typing. He'll even say his low quality lines that you all loved to mess around wi
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Back to the Future: The Game pack
MetalJesus replied to Olivercomet's topic 6 years ago
I have converted a number of characters from BTTF: The Game into Hit & Run characters. Marty - 1931 Doc - 1931 Doc - Tesla Doc - Young
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