Forum Mod Bakery Docs
[Mod] Wiggum In Zombieland (V1.3.4)
[Deleted User] replied to their own topic 7 years ago
Banner made by the lovely Will Johnson The Backstory It is now October 31st, and Chief Wiggum has awoken from his cola trance to see Springfield in shambles. Zombies are now on the streets, and a large UFO is hovering over of all places, the School Playground. Now you, the player, will play as Chief
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HD Vehicle Textures - V 0.23
Ferruccio&Enzolive replied to GamerOC's topic 3 years ago
As of right now I've only redone 9 (and a half) vehicles. Originally I had an order to releasing these, but then I figured there were certain cars that needed this more than others. This little side project was started mostly because I noticed how horribly dated the Honor Roller's textures were (you
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Complete interior of the Simpsons house 🏠🤩 (Mod/Resource)
elsperaguas replied to PikachuFlixVegas's topic 4 months ago
Are you tired that in SHAR, inside the house, you can only visit the living room and Bart's room? Do you want to explore more of the house, beyond the living room and Bart's room? Congratulations, you are in the right place! 😀 This mod manages to expand the entire interior of the house, from the liv
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Rules and Guidelines (Last Updated: 21 June 2017)
Loren replied to Fluffy's topic 7 years ago
Introduction What is Donut Team and why do these rules exist? Donut Team is a mod sharing website and publisher. We have created numerous mods and tools to further the development of other’s. These rules exist to keep harmony among community members. Terms of Service All members must abide by the Te
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Which Missions Did You Find The Hardest?
Scratchy replied to Addy's topic 5 years ago
Which missions did you find the hardest on your first playthrough? Personally, missions such as Set To Kill and Duff For Me, Duff For You although being laughably easy now, were hard as <INSERT WORD HERE> at points on my first playthrough of the game.
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Project: Hit And Run Remake
DonutMunch replied to NukedApple's topic 3 years ago
"Project: remake", the goal is to recreate the entirety of the simpson's hit and run but with more modern improvements. The entire project was started as a little quarantine projects at the very begging of 2021 now i have a lot of time to spare, will be posting more updates as things are added and p
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Running The Simpsons: Hit & Run and the launcher on the Steam Deck
Loren replied to DeadSonRisingxD's topic 2 years ago
Hi all, I've recently just bought myself the Steam Deck, naturally being able to run (preferably) the PC version of SHAR to have mod support would be awesome. But questioning if they can run? The link I have attached below outlines how someone has the base game running fine, but is there a way for t
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Moe The Vigilante
Ruan De Jager replied to Fat Tony's topic 4 years ago
This thread has been locked because I have discontinued the mod, meaning no more updates or bug fixes will be released. So there is no point interacting with the thread My Game Crashes in M7 Yes, some people may encounter this issue and to fix it simply go into your launcher settings and disable Dir
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Dynamic Tuning
Bambuloid replied to mazzy's topic 4 months ago
We can do great things in this game! Eg. dynamic tuning for Homer's car! This mod allows for over 2,000,000,000 possible combinations of tuning with 80 parts (including stock)! I plan on adding more of them as time goes on, of course. Tune up Homer's car to fit your liking. This mod features a small
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The Simpsons Hit & Run HD Re-Texture Alpha 2
Loren replied to Alan Bur's topic 8 years ago
Hello everyone finished the alpha 2 of the hit & run HD re-textured simpsons, I do not put images that are not like them. but I have a video of how it is Video: Download: Thanks!
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Virtual Frink-ality - Level 1 Demo Out Now!
Lil_Turnip replied to Kenny Giles's topic 9 months ago
Story: After a head-on collision with a local felon that's infamous for his Valley Boy accent, family buffoon Homer Jay Simpson finds himself in a bit of a pickle. He has absolutely no car insurance or moneys to cover the damage, and the man he ran into is growing impatient. Fearing for his life and
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Donut Mod 4: Community Billboard Submissions
Freelancer_T_O_T replied to Loren's topic 5 years ago
Hey there everyone. As you know, the next version of Donut Mod is going to include a brand new map I've been working on for a while now, the Industrial Zone. Much like in the original game's maps there is going to be various billboards advertising products or services in Springfield scattered about.
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Springfield Noire 2: Reinvestigated [Discontinued]
Darrus replied to [Deleted User]'s topic 4 years ago
Please, check this thread instead (Cover art made by MadameGenocide) Hello, community, this is Gordon and yes, Morgan Brown is back Firstly, if you're familiar with the original mod and it's incredible development story, read this extremely long disclaimer: Ok, so, you remember how badly the origina
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[Request] Use the mouse to smoothly move the camera and clicks to make actions
RonDamon replied to PDI's topic 5 years ago
The ability to move the camera with mouse smoothly like a shooter or any modern game. When I use the mouse to move the camera is hard because first its like stuck and then it moves rapidly. Also would be nice to use the left click to attack and right click to enter to cars. Thanks for reading, PDI.
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Simpsons Hit And Run Car Mod
[Deleted User] replied to Wes The Hunter's topic 8 years ago
So I saw your Trevors Bodhi Mod for the game and you say its a new added Car rather than a re placer so is it possbile to add more cars than that is that a thing ? i have no idea about coding or modeling of any sort and would be cool if you could do a like Iconic Cars Mod with stuff like. -Back To T
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