Launcher Errors
archieharrison replied to their own topic 8 years ago
I formated my computer a while ago thats why I've been quiet but I'm trying to get back into modding, so I downloaded the launcher add added my mod folder and it's coming up with this errors Could not load the mod 'Custom files'. Could not find file '/meta.ini' I can tell you now the meta file is in
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Where can I find Tuner World Rivals Demo and Tuner World Rivals Alpha mod?
Shiinyu replied to catquanganh's topic 8 years ago
Anybody still have these 2 mods? I've look for it everywhere but I can't find it.
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Something I noticed about making music mods
Loren replied to Surreal Bot's topic 8 years ago
Normally, these stupid posts of mine involve begging for help due to some problem I was crying over, but this time, I'm just pointing out something. I was experimenting with a new soundtrack to possibly add to SCMMusic Initial Edition (it's just a name change, not a new music mod), and when I replac
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My mod wont work ingame
Depi replied to their own topic 8 years ago
I just made my first 'mod'. everything is filled out fine, it works in the launcher and its compiled, but when i launch the game it takes no effect, anyone know how to fix this?
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Racing Mod Reviews
Pandaxletsplay replied to manicblood's topic 8 years ago
Just tried out that Diddy Kong Jungle Falls Mod its awesome! I like how the cars seem to fight in order to get into Skull Tunnel and their behavior is like Bumper Cars, you can push em out the way is a nice touch Loved the people scattered around the track and Ralph sitting by lilipad haha
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Donut Team Developer Platform Information (20 May 2016)
Fluffy's topic 8 years ago
[Deleted User] replied to
DEVELOPERS, I am Jake Andreøli, the lead web developer here at Donut Team. Today I'd like to talk to you about our latest project we're working on bringing to mod developers, the Donut Team Developer Platform. Originally we announced this initiative on the finale of the Trick or Treat 2015 event. We
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I finally have a gaming PC
DouglasColvin's topic 8 years ago
[Deleted User] replied to
Specs: Intel Core i3-6100 at 3.7 GHz 8GB G.Skill DDR4 RAM 64 bit Windows 10 Home Nvidia Geforce GTX 950 2GB 240GB Zotac SSD 1TB WD Blue HDD MSI H110m Pro-D Upgrades Ive done: HDD Flash expansion bay (SD, micro SD, etc) Plenty of room for expanding, and in the process of transfering anything I want/n
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A Little Idea (Even though I have no information around the game)
manicblood replied to [Deleted User]'s topic 8 years ago
Have you ever thought about developing the games for something like an ouya or gamestick, it would make the things more popular if that was ported onto it, and would be the few that are multiplayer. Then again, the ouya's dead, but the gamestick is still going strong. Well that's it, as far as I kno
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Status Update #7 (16 May 2016)
manicblood replied to Loren's topic 8 years ago
Greetings community, I'm here to bring you the seventh Donut Team status update. See you soon with another status update. - Loren
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Preserving Vertex Colors in P3D Files
pixelgriffin replied to their own topic 8 years ago
I was attempting to import/export some of the static world mesh files and noticed that upon exporting OBJs vertex color data is lost. I am assuming it is vertex color data I am seeing change, as it is not the texture but the color blend attached to section of a model that are lost. I first thought t
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Pure 3D Editor Source
pixelgriffin replied to their own topic 8 years ago
Hi again, I'm not sure where to put this as I'm not really requesting a mod but.. Is the Pure3D Editor's source available for us to tinker with? If not, is there a way I can gain access to it? I'd like to add a faster way of importing multiple OBJ files into a P3D archive. Thanks again.
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SetDialogueInfo and Corresponding Dialogue Files
Loren replied to pixelgriffin's topic 8 years ago
Hello, very new here. I was poking around in the script files and noticed that dialogue appears to be initiated by SetDialogueInfo(string, string, string, int); However, the strings supplied look like something potentially hard-coded and not stored somewhere. Is it possible to add dialogue patterns
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The Simpsons Hit & Run REVIEW SCRIPT (Mentions the modding community[THIS ONE])
[Deleted User] made this topic 8 years ago
Hello Donut Team community, I am re-reviewing this game on my YouTube channel, and I need your thoughts so I don't screw up reviewing this game again. https://docs.google.com/a/cthss.org/document/d/1iyZ6O3bsOngxab_KovnVDbOEvd2FCkJE9NET3Pygodc/edit?usp=sharing thanks, hipporeno
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Donut Team Developer Platform news being released on 20 May 2016. Ask questions here.
Fluffy replied to their own topic 8 years ago
COMMUNITY, On 20 May 2016, I will be posting a thread regarding information for the new website. I'd like to gather any questions you have right now and answer them the same day. Please ask any and all questions regarding the Donut Team Developer Platform. Thanks, Jake Andreøli Co-Founder of Donut T
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How to swap music in levels.
Kenny Giles replied to [Deleted User]'s topic 8 years ago
Hello Donut Team community, After seeing Loren's tutorial on one thread, I'd thought would show the world how to change music in Hit & Run. Firstly, you must have a Meta.ini with CustomFiles enabled as a Required Hack. Then we can begin. Step one: Covering our rear ends first. First we must write in
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