Blender 2.8X/2.79: Pure3DXML animation converter (Custom Animations!)
Zcor3x replied to Weasel on a Stick's topic 3 years ago
Animation can explain whatever the mind of man can conceive. This facility blender add-on makes it the most versatile and explicit means of communication yet devised for quick mass appreciation. Walt Disney Weasel On A Stick Thanks to the p3dxml feature I was able to develop yet another nifty add-on
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Jack's Lore Friendly Car Pack (Final)
Kenny Giles replied to Mazda's topic 3 years ago
Let the pictures do the talking. http://imgur.com/gallery/WauFu http://imgur.com/gallery/os0ad A pack of cars that fit well in the game. DO NOT USE ANY OF THESE CARS IN MODS WITHOUT MY PERMISSION Ask me and I probably will say yes, if you use any without permission you will never get permission. Cre
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Proof of Concept 'Subtitles' Mod
Kenny Giles replied to their own topic 4 years ago
If you've ever created even a single mission when modding Hit & Run, you'll know that finding and stitching together audio in order to create a cohesive story is a real freaking pain in the asphalt. While there are some workarounds such as 'timer' stages coupled together with some SetStageMessageInd
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Making Mods - The Series of Tutorials [Cancelled]
[Deleted User] replied to their own topic 4 years ago
I have no wish or desire to continue this series, please, seek help in the DT's official Discord server if you really want to learn modding proper Besides, there are far better tutorials out there, I suggest you to ignore this post since most of the videos are outdated and poorly recorded Welcome to
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(Parody)CineModSins: No mod is without a flaw [Cancelled]
Durtvan replied to [Deleted User]'s topic 5 years ago
Please note that the series is cancelled. It was a bad attempt at bad humour that descented into mockery with lame memes Hey there, Gordon here, and I got bored and decided that making very short parody mod reviews would look neat and I was wrong In the end I came up with an idea of making these rev
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Moe The Vigilante
This thread has been locked because I have discontinued the mod, meaning no more updates or bug fixes will be released. So there is no point interacting with the thread My Game Crashes in M7 Yes, some people may encounter this issue and to fix it simply go into your launcher settings and disable Dir
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Basic Mod Template
Doctor Cpu replied to Kenny Giles's topic 6 years ago
Before downloading, please understand that this mod does NOT contain any modified game assets for players to use! Tired of having to set up a mod from scratch? Tired of creating a copy of your mod to modify extensively, just to create a new one? Is setting up a Lucas' Mod Launcher Mod too tedious? D
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[Archived] Donut Mod 4: General Information
Synopsis Donut Mod 4 is the fourth major iteration of the mod. It's core goal is to provide a fresh and authentic Simpsons experience with a compelling gameplay experience and a new narrative (with ideas derived from the original) for long time fans and newcomers alike to enjoy. Donut Mod 4's conten
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The Simpsons Hit & Run: Frank Grimes Mode
IdentFan101 replied to Hadley Steel's topic 12 hours ago
Context Hi, Nathan here. I'm showing off my first mod, called The Simpsons Hit & Run: Frank Grimes Mode. Why is it called Frank Grimes Mode? Well, consider the original game "Homer Simpson Mode", with Frank Grimes Mode being considerably more difficult and not particularly rewarding, much like the l
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More Springfield Landmarks
DEMO release : https://drive.google.com/file/d/1QBAhvnjdcgdqlu5UdQo5c2QKNgZIMAlB/view This mod will replace some of the generic buildings of all 3 main areas of the base levels by other buildings from the show that didn't make onto Hit & run. One of the main attractions of The Simpsons Hit & run is
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Welcome to Donut Team, introduce yourself!
Bambuloid replied to Donut Team's topic 8 months ago
As our community continues to grow, this thread offers a centralized place to introduce yourself to the other members of it. Tell us about yourself, how you found Donut Team and what you hope to find or do within the community. User Badges This may help you identify the authenticity of a post or who
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Adding Custom Music - An Updated Tutorial
With the release of the RMS builder, adding custom music has become a lot simpler. I thought I might as well write a tutorial on how to do this, as it is a little bit unclear at first glance. STEP 1: Extracting the Files The first file you want to look at is music01.rcf. It is located in the game's
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Level 7 Restoration Restored
What is this mod? This is an even more updated version of kenny giles " rich side restoration" mod, a lot more model work done by both myself and The Butter apple, including custom cars, characters and a very destroyed rich side. Features A completely destroyed rich side with custom modelling and co
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Blender 2.9+: Weasel's Map Data Editor 2.3.1 - Blender solution for creating/editing Roads, Paths, Fences, Locators and more!
chocolateimage replied to Weasel on a Stick's topic 3 years ago
WMDE (Weasel's Map Data Editor) is my latest and biggest blender add-on yet. It's a Blender 2.8+ add-on you can use for editing Roads, Paths, Fences, Locators and more! I've been working on this tool for quite a while now (started way back in early March!). It's mostly intended for creating a custom
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Ahoy-hoy
Colou replied to noiselandco's topic 5 years ago
Longtime fan, first time poster. I actually got a job at Vivendi back in 2004 as a tester, hoping I'd get to work on the sequel to SHAR. When it turned out that Vivendi passed on the license and EA scooped it up, I moved to the bay area to work at EA Redwood Shores on The Simpsons Game. I literally
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