Forum Mod Bakery Docs
The Giant Snowglobe - 1.1
Kenny Giles replied to Nightbane's topic 3 years ago
This is The Giant Snowglobe! In this Holiday 2020 (I guess 2021 now?) Mod Contest entry, with nothing to do with the Giant Toilet, play as Santa Claus inside this massive globe and keep the Christmas spirit alive by doing deeds to make Christmas the best it can possibly be! Return presents, get rid
19 likes
3K views
5 replies
Leave of Absence
[Deleted User] replied to Fluffy's topic 4 years ago
I wanted to announce I'll be taking a leave of absence from the Donut Team community. I've had several personal life issues pop up in the last week, and I wanted to take time to deal with them all. I don't know when I will return, but I wanted to formerly announce it so users aren't confused when I
19 likes
1K views
4 replies
Thanks for (nearly) 7 years of modding!
JoseJuanJuanchoChimichango replied to [Deleted User]'s topic 4 years ago
Hey guys, Just wanted to make a small appreciation post for everyone in the community that's helped us get this far. It's been almost 7 years since Project Donut, the first large scale mod for The Simpsons Hit and Run, was started, and in those years its successor, Donut Mod, and we as a community h
19 likes
1K views
2 replies
Club Penguin Dance Idle Animation
Fluffy replied to The Hell Inspector's topic 3 years ago
Here's something completely out of left field for any type of modding. A custom animation from the good old Disney MMO Club Penguin. This replaces one random Idle animation for the main characters. Download link unavailable due to changes with Discord's CDN
18 likes
4K views
1 replies
Toad's Turnpike in SHAR!
AeroWhistler replied to Colou's topic 5 years ago
Today I am very excited to share with you all my most ambitious creation, a working custom map with collison made without the model builder! If you aren't aware, as of me writing this the required tools to make custom maps have not been released. But nonetheless I persisted in my efforts, and after
18 likes
5K views
18 replies
The Simpsons Hit & Run Return (Remake) | Update - Main menu almost finished.
Eddy replied to Korylon's topic 2 years ago
Hello everyone, like my first post I proceed to use a translator since I do not speak English, I hope you can understand everything. I have not had much time to work on this project but little by little I have modeled and programmed almost the entire main menu. I know there is still a long way to go
17 likes
2K views
8 replies
The Simpsons: Mystery Incorporated (v1.3)
Nova replied to Hadley Steel's topic 2 years ago
Description The townsfolk of Springfield are being terrorized by the ghost of Jebediah Springfield. The Simpsons have only one group of people, and their lovable mutt, they can turn to: Mystery Inc.! Join Shaggy and the rest of the gang as they uncover the mystery that's haunting the town! Special t
17 likes
10K views
41 replies
shar_bigcity - 1.2.2 "this-another-very-particular-broken-collision" patch
Ryandabombisawesome123 replied to Weasel on a Stick's topic 2 years ago
This mod replaces level 1 with entire gm_bigcity map shar_bigcity is a decompilable map asset mod, bundled with a couple of custom cars ported from gmod and a demo mission. It also contains few custom wrenches and phonebooths as examples. Feel free to decompile it and edit however you like, at the c
17 likes
5K views
16 replies
Simpsons' garage mini-mod
Kenny Giles replied to kRoLLiK's topic 3 years ago
Hi everyone! This is my second mod (I'd call it a mini-mod) that just makes Simpsons' garage door animated, opens the garage and puts default level car into it. This feature was added in 1, 4 and 7 levels with small differences in colors according to levels' lighting. DOWNLOAD You can decompile this
17 likes
3K views
7 replies
Housewife Duties - Dev continuing 2022 probably
philc replied to Sparrow's topic 4 years ago
WARNING: The current open build of the mod is very light and different compared to the current developer build so when it is released fully, please replay all missions since they will be different to this build. Thanks I'm near actually finishing the main story so the mod probably won't have another
17 likes
7K views
42 replies
Welcome to Donut Team, introduce yourself!
JitzXD replied to Donut Team's topic 1 month ago
As our community continues to grow, this thread offers a centralized place to introduce yourself to the other members of it. Tell us about yourself, how you found Donut Team and what you hope to find or do within the community. User Badges This may help you identify the authenticity of a post or who
16 likes
5K views
71 replies
Adding Custom Music - An Updated Tutorial
Fluffy replied to Colou's topic 2 months ago
With the release of the RMS builder, adding custom music has become a lot simpler. I thought I might as well write a tutorial on how to do this, as it is a little bit unclear at first glance. STEP 1: Extracting the Files The first file you want to look at is music01.rcf. It is located in the game's
16 likes
6K views
13 replies
Level 7 Restoration Restored
mazexz replied to Mochapoke's topic 1 year ago
What is this mod? This is an even more updated version of kenny giles " rich side restoration" mod, a lot more model work done by both myself and The Butter apple, including custom cars, characters and a very destroyed rich side. Features A completely destroyed rich side with custom modelling and co
16 likes
3K views
9 replies
Blender 2.9+: Weasel's Map Data Editor 2.3.1 - Blender solution for creating/editing Roads, Paths, Fences, Locators and more!
chocolateimage replied to Weasel on a Stick's topic 2 years ago
WMDE (Weasel's Map Data Editor) is my latest and biggest blender add-on yet. It's a Blender 2.8+ add-on you can use for editing Roads, Paths, Fences, Locators and more! I've been working on this tool for quite a while now (started way back in early March!). It's mostly intended for creating a custom
16 likes
7K views
8 replies
Ahoy-hoy
Colou replied to noiselandco's topic 4 years ago
Longtime fan, first time poster. I actually got a job at Vivendi back in 2004 as a tester, hoping I'd get to work on the sequel to SHAR. When it turned out that Vivendi passed on the license and EA scooped it up, I moved to the bay area to work at EA Redwood Shores on The Simpsons Game. I literally
16 likes
1K views
9 replies