Coconut Mall, Mario kart map mod - v1.0
SuperFocusYT replied to tay's topic 1 year ago
Info Coconut Mall map mod from Mario kart wii. Created using Weasels Map Data Editor. Contains 2 races (one is a forced kart race) and a time trial. I've also created a pit lane area with multiple car spawn locations, which makes things better for multiplayer. I've customised the HUD to make it look
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SetDialogueInfo and Corresponding Dialogue Files
Loren replied to pixelgriffin's topic 8 years ago
Hello, very new here. I was poking around in the script files and noticed that dialogue appears to be initiated by SetDialogueInfo(string, string, string, int); However, the strings supplied look like something potentially hard-coded and not stored somewhere. Is it possible to add dialogue patterns
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Trick Or Treat 2015 1.0 Released
Loren replied to their own topic 9 years ago
Community, I've created a new mod for Halloween. This mod features spooky re-skins of the characters default skins, a new unlock-able ghost skin for each character (simply visit any levels Skin Shop), a new spooky re-skin of the player's default cars, and several settings to spookify Levels 1 to 6 a
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Lucas' Simpsons Hit & Run Mod Launcher 1.26.1 is now available
Loren replied to Donut Team's topic 3 years ago
Hey everybody, we have a new minor update for the Mod Launcher today. Lucas' Simpsons Hit & Run Mod Launcher 1.26.1 Highlights This update fixes some issues introduced in the previous update and also some issues in the base game. Full Changelog You can check out the specifics of those changes on DT
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How to swap levels
snipergaming replied to Will's topic 2 years ago
Ever wondered how mods such as Late Night at the Kwik-E-Mart, Mischievous Night (in development) and TOS EP3 (in development) have levels switched around, Well i'm going to show you how you can do this. Firstly, let's just say i assume you know how to set up a mod for Lucas' Mod Launcher, if you don
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[CLOSED] Storm Over Springfield - Beta Testers Wanted!
Hey, people. So a while ago I released the demo for Storm Over Springfield, and it got pretty popular. So today I'm opening up some positions to beta test the mod before its release! First though, some rules. If you become a beta tester you must: Play the mod. Give your opinions on the mod. Point ou
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Bender from Futurama .p3d File
BartJojoSimpsonHeroFan1119 replied to Hadley Steel's topic 3 years ago
What's up, meatbags? This a download link for a .p3d file of Bender that you can use in any mods you're working on if you like. Here are screenshots to get an idea of what he looks like:
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Tay's P3DXML texture and shader exporter v1.0.3 - Blender 2.93-3.4.2
A blender addon which exports all textures and shaders into a single p3xml file, which can be imported into the P3D editor! Info Manually importing textures and making shaders was taking too much time. I had an idea about making an addon for blender which does it all for you but thought it would be
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1996 Eagle Talon mod
DouglasColvin replied to their own topic 8 years ago
Releasing another Eagle Talon mod on here now. Features: Eagle Talon (Best part of the mod IMO) Working lights (Not yet, that'll be an update. I wanted to get this out) Working sound Randomizing colors Decompilable Shiny body colors Pictures: Change log To do: -Do lights -Add character support since
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[Closed] Contest - Get your screenshot featured on our homepage
Fluffy replied to their own topic 6 years ago
Players, We're looking for screenshots of Lucas' Simpsons: Hit & Run Multiplayer and Cards Against Lucas to feature on our homepage. Guidelines: The images must be at least 1280x720 but 1920x1080 is preferred. The images must showcase a game in progress (you need at least 2 other people in the scree
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SHAR: Construction in Springfield (MOD)
PikachuFlixVegas replied to their own topic 4 years ago
Hello. Today this time, I want to bring you a mod, that many will be surprised, and that's right, a New city comes to Springfield! I assure you that all the buildings, all the trees, all the shops, etc., are made by Lucas Pure3D Editor! This mod, simply add new buildings, banks, shops, stations, etc
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Improved HUD Mod
Alan Bur replied to their own topic 6 years ago
Hi there! i just wanted to improve a little bit the HUD, i made this mod compatible with other mods so u can use it always. Hope u like it! :D ¿What did i change?: V 4.0 *Characters Circles *Mouse *Mini Map *Numbers *Options Menu *Main Menu *Loading Screen Here are some screenshots: NEW UPDATE v5.0
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Opaque Car Roofs mod
FedoFrog replied to Josh / Proddy's topic 3 years ago
Hi all, I've recently seen requests for opaque car roofs, specifically from FedoFrog, so I've made a mod that makes all car roofs opaque: This should work with cars added by mods also, but no guarantees on that. Special thanks to Loren for the explanation on how to do this: Download Here Thanks, Jos
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i recreated a stand-alone Audi TT
Hey everyone! as the title states, I recreated the Audi TT! Here is where you can download it: https://archive.org/download/jc97shar-backup/Audi%20TT.lmlm The above link is for the latest version. here are some screenshots: UPDATE: 1.1 Released! This fixes the issue with the character not showing in
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How To Mod Simpsons Hit and Run (2) Setting Up The Mod
Pandaxletsplay made this topic 7 years ago
So It has been 4 months since I done my last tutorial and I wanted to do these monthly and couldn't keep up but ignoring all this here is my tutorial: I am looking for feedback (positive or negative) so I can improve these tutorials and make them more helpful. Also I made this strawpoll to help make
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