Lucas' Simpsons Hit & Run Mod Launcher 1.20.2, Road Rage Returns 1.2.3 and more are now available
Orange Watterson replied to Donut Team's topic 6 years ago
Hey everyone, today we're releasing Lucas' Simpsons Hit & Run Mod Launcher 1.20.1 and SHAR MP 19. We're also releasing a few mod updates to take advantage of a new hack introduced in this version: Demonstration Mod 3.0.1 Donut Team Event Cars & Characters 3.0.1 Road Rage Returns 1.2.2 Changelog for
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Jimmy Gibbs Jr.'s Race Car Mod - v1.0.2
Swifty Stardust replied to derpster.'s topic 9 years ago
(fabulous banner made by @Munky99, thank YOU very much :D) Greetings, DT Forums. And now, I proudly present to you the biggest SH&R project I've ever worked on and one that's been thrown in and out of development hell for the past few months: the Jimmy Gibbs Jr. vehicle mod, starring everyone's favo
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Lucas' Pure3D Editor Model XML Format Blender Add-on but I tweaked it to work with blender 2.9+ (now also supports 3.2.2+)
Clifforus replied to Weasel on a Stick's topic 2 years ago
I made some tweaks to Lucas' XML blender add-on so it would work properly on newer versions of blender. I didn't post about it on forums waiting for the tool to be officially updated. But now it's been more than 2 weeks so I decided to upload tweaked add-on here. >>> Download Add-on <<< (Reupload pr
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Ty The Tasmanian Tiger Pack v1.2
Surreal Bot replied to their own topic 5 years ago
G'day, mates. Ty from the Ty The Tasmanian Tiger series is now a playable character! He brought Shazza and Sly along with him. Two vehicles from Ty The Tasmanian Tiger 2: Bush Rescue can also be driven in this mod: The Fourbie and... The Go-Kart (both Player and CPU variants) Ty, Shazza and Sly repl
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A Day in the Life Mod (discontinued)
Trainman84 replied to Gibstack's topic 9 years ago
Welcome to the "A Day in the Life" Mod! This mod will showcase, as the name may suggest, a day in the life of 7 different Springfielders. Explore new missions & new adventures as some of your favorite Springfield characters! This mod is currently in version 1.1.0 - get it here!:https://mega.nz/#!PQV
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Lucas' Simpsons Hit & Run Mod Launcher 1.17.1 is now available
mazzy replied to Donut Team's topic 7 years ago
Community, Today we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.17.1. This is a fairly significant update so let's get into the changelog. Changelog for 1.17.1 Custom Dialogue Character Codes Fixed an issue that occured when mod's re-assign characters already in the NongenericCharacters li
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Back to the Future: The Game pack
MetalJesus replied to Olivercomet's topic 7 years ago
I have converted a number of characters from BTTF: The Game into Hit & Run characters. Marty - 1931 Doc - 1931 Doc - Tesla Doc - Young
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Simpsons Vaporwave Mod V. 1.2 [WIP]
Addy replied to The_Trash_Man's topic 5 years ago
Trailer: Description: This is a total conversion mod that aims to replace the entire game's theme with vaporwave. Currently this mod is in it's early stages and it's assets can be subject to change in later versions. So far this mod replaces/adds: Textures for all levels All cars (Including pedestri
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Temporary solution to missing "mouse_cursor.p3d"
Donut Team replied to Fluffy's topic 6 years ago
Edit 2: The issue is resolved in 1.22.3: https://donutteam.com/forum/topic/2683 Edit: We've identified the of the issue and are actively looking into a fix. In the meantime, you can view the "Temporary Solutions" section for a list of fixes. Original: Hey everyone, We've been getting reports of user
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Coconut Mall, Mario kart map mod - v1.0
tay replied to their own topic 1 year ago
Info Coconut Mall map mod from Mario kart wii. Created using Weasels Map Data Editor. Contains 2 races (one is a forced kart race) and a time trial. I've also created a pit lane area with multiple car spawn locations, which makes things better for multiplayer. I've customised the HUD to make it look
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Bart_Chase04 but in chiptune
Surreal Bot replied to their own topic 5 years ago
I made a chiptune remix of Bart's theme. It was made back near the start of February originally for the cancelled Donut Team Deluxe. After its cancellation, it was going to be re-purposed for a secret project I'm working on that has nothing to do with retro crap. But then I had second thoughts belie
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Please give me a mini training on creating missions in the configs of the mission itself (I need to understand this as a professional)
NIKITA6378 replied to their own topic 7 years ago
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Custom Dialogue with International Support with 1.24
Josh / Proddy replied to their own topic 5 years ago
Hi all, With the addition of FileSystemRCFs in 1.24, you can now ReadFile files that are contained in those locations. With this in mind, I've created a Lua system in order to dynamically generate the correct dialog SPT file for the language used by the game. The way the international releases work
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Late Night at the Kwik-E-Mart (PUBLIC DEMO V 1.2 RELEASED!)
Durtvan replied to Kenny Giles's topic 5 years ago
...You've been waiting for this for a while, haven't you? Or maybe you haven't. Whatever the case is, Late Night at the Kwik-E-Mart is finally here in demo form! Scroll all the way down if you already know what you're getting into, or you want to go in blind. The download link awaits you there! CONC
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Putting Custom Songs in your mods
Loren replied to [Deleted User]'s topic 7 years ago
Staff Note: This tutorial is outdated and it is strongly recommended you no longer use this method to modify music. It is recommended that you use Lucas' RadMusic Script Builder instead. You can find full documentation on that tool here as well as a more recent community made tutorial here. `In this
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