only 63 fps with frame limiter set to 144 fps
Fluffy replied to Shelly_Marsh's topic 11 months ago
i have frame limiter set tto 144 fps but in game im only getting 64 fps
0 likes
1K views
3 replies
Mod Launcher flagged as malware, help
[Deleted User] replied to their own topic 11 months ago
I ran a scan with Malwarebytes today and it detected the mod launcher as malware. I've been using it for a while without issue and even just yesterday it wasn't detected. Should I be concerned or is it merely a false positive? Thanks for any support in advance
0 likes
1K views
3 replies
L1 M1 Going to Kwik-E-Mart Only 15 Seconds
WaterMillMan replied to their own topic 11 months ago
Hey! Just downloaded Project Donut: AE 1.0.3 and the first mission only gives me 15 seconds to get to the Kwik-E-Mart? It seems impossible to get there. Is it just a feature and really hard or is am I missing something?
0 likes
858 views
2 replies
Unable to download Russian.xml
Fluffy replied to windows10hacker's topic 11 months ago
Does anyone still have a backup of Russian.xml from here: https://docs.donutteam.com/docs/lucasmodlauncher/localisation https://webcache.googleusercontent.com/search?q=cache:https://forum.donutteam.com/topic/2075/1
0 likes
864 views
1 replies
Retexturing Vehicles Well
Kenny Giles replied to Rtchubbz's topic 1 year ago
I have a question regarding retexturing the vehicles In the game. How is everyone retexturing their vehicles for their mods so well? For example Carl’s Canyonero, Apu’s Firebird, or many others that I’ve seen. I’m aware of opening the textures either in paint, 3dpaint or others. Maybe I’m just missi
0 likes
1K views
2 replies
Dynamically load level locators file (or any P3D file)
Hello SHAR modding community! I'm trying to load different level1 locator files (copies of 'art/missions/level01/level.p3d') based on a certain condition. In example: CustomFiles.ini art\\missions\\level01\\level.p3d=Resources/level01/level01.lua level01.lua if SomeChoice == 1 then Game.LoadP3DFile(
0 likes
985 views
3 replies
Posting Hit & Run mod video on YouTube and copyright issues
lajtborn replied to their own topic 1 year ago
Hello, DonutTeam! I've made a video presenting my brand-new Russian voicing of The Simpsons: Hit & Run. I would never have gone so far without your help - thanks a lot!!! But the question is not quite about the modding. I want some advice from someone experienced in posting videos of game mods on Yo
0 likes
1K views
4 replies
Black screen when trying to start the game
SuperE06 replied to Mysterious Eye's topic 1 year ago
First of all, hello everyone! I'm having a problem when starting the game, it doesn't open, it just stays on a black screen, and if I click on the screen the game says it's not responding. A while ago the game was working perfectly, however, the game just doesn't start anymore I don't remember chang
0 likes
3K views
5 replies
How to increase the number of cars in phonebooth?
duffhause replied to Pingwinowsk1's topic 1 year ago
Hi, I have downloaded 5 mods which adds alot cars but I can only see 3 cars from mod but other - not. How do I increase number of cars in one phonebooth?
0 likes
960 views
1 replies
libsm64 mod
duffhause replied to codygamer1's topic 1 year ago
hello people out there, i was wanting to know how to import the sm64.dll file into the simpsons hit and run. just wondering if its possible cause i dont know how to inject dlls
0 likes
850 views
1 replies