Forum Mod Bakery Docs
Road Rage Returns: Driving traffic vehicles
[Deleted User] replied to Ferruccio&Enzolive's topic 4 years ago
Hello again. Just thought I would say that as much as I enjoy Road Rage Returns, a few things seem to have changed; With using cars found driving the streets, just one of them seems to be drivable; that one is the coupe. Photo property of IGCD. Thank you for understanding.
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External Process Communication
Loren replied to Josh / Proddy's topic 4 years ago
This was originally requested and debated in the Discord, but was advised to also be posted here. Currently, the only "safe" method of external communication in a mod is to: Create a mod framework, but do not compile it so it's still a folder Require that framework in the mod you want to communicate
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1 replies
LUA Hack Request
Josh / Proddy replied to their own topic 4 years ago
Could we get a LUA thread that runs independently of file loads with the ability to interact with real-time things such as Hit & Run level, coins, vehicle health, etc. A useful addition would be event handlers for changes on those variables, rather than having to use a loop to check the values manua
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4 replies
Lucas Launcher for Linux!!!
MetalJesus replied to their own topic 4 years ago
I know that the majority of ye probably use windows, i was wondering is there a version of the launcher for linux (UBUNTU) i've seen a thread for one but its only for Arch and the launcher doesnt work in WINE.
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3 replies
"Giant Toilet" character models?
Cars For Speed replied to their own topic 4 years ago
I'm currently in the process of creating a new mod, in which the character models from the Giant Toilet mod are in the Springfield map. I'm not sure if the Giant Toilet is decompilable, so I'm asking: can someone give me the four models used in that mod (with some voice lines included)?
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4 replies
Minor Donut Mod 4 glitch
Addy replied to Dave33333's topic 4 years ago
I noticed a issue while playing the mod, just finished it up about an hour ago. The main problem, a minor one, is that when you come off the ramp (The one that makes you fly by the firetruck, you know the one?), your car crashes right before it gets off the ground, I don't know if it's an issue on m
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2 replies
Debug Test problem
Loren replied to mazexz's topic 4 years ago
Hello, I would like to ask if there is any way to use Debug Test on the 1.20.2 version of the launcher. I've encountered this error while trying to launch it: "The hack being installed at Simpsons.exe+ 0x7EF90 (0x7EF90) by 'DebugTest' intersects with the hack installed at Simpsons.exe+ 0x7EF90 (0x7E
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2 replies
Steam Controller Support
Loren replied to SSmotzer's topic 4 years ago
So I've done some fiddling to try and get my Switch Pro Controller to work, and since I noticed that whenever you try and run the game with Steam's controller support on for your controller, the inputs just go wild. Now this is especially bad because the only way to get a Switch pro controller to wo
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2 replies
No Time Limits Bug
nate56mate made this topic 4 years ago
Whenever i'm playing a mission on Level 5 or 6 with No Time Limits, when i complete the mission, a mission complete sign doesn't show up and i'm stuck on the mission, but when No Time Limits is turned off, the mission complete sign does show up, perhaps this glitch can be fixed so the mission comple
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975 views
0 replies