A Quick Question - (add stage ?)
Jay_mate's topic 7 years ago
[Deleted User] replied to
So i've been scripting missions for a week now (learning) and was wondering how relevant the numbers are in the "add stage" line, i know the last stage has to be "final", but does it matter if it's 0, 1 or 3 etc for the previous stages. Looking through the game files they seem pretty random. Are the
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[Lucas' Pure3D Editor 4] P3D editor 3d feature : error
Dean replied to their own topic 7 years ago
Hi, I have Windows XP Media Center Edition and i installed directx 9 and then P3D editor. But it still gives an error when loading 3d Objects: SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516) in SlimDX.Result.Throw(Object dataKey, Object dataValue) in SlimDX.Result
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Mysterious Crash in Mod
Colou replied to their own topic 7 years ago
I'm quite new to modding and I was just finishing up my 1st proper mission mod. I was trying to re-implement the unused sedan chases from the mission Clueless and fixing the broken location objectives. For ages I couldn't get a sedan chase to work at Burns's Casino but when I finally did the game st
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How to setup LUA functionality for mission scripts.
[Deleted User] made this topic 7 years ago
LUA can enhance SHAR modding in more ways than one. Lua Advantages 1. Loading Lua tables into mission scripts (randomizers, difficulty settings, etc). 2. Lua errors can be fixed while the game is running (some of the time) Lua Prequisites LUA Pack How to use LUA in mfk, con, and spt files. MFK.lua c
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Door locator animation?
I am having trouble finding the animation for the door locator. it is the same animation as found outside the simpsons house but i would like to change the location of this animation does anyone know the name of the animation? and if so what file is it held in e.g l1_Terra or l1z2 etc. I know the te
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11 June 2017 - What we have been up to and what's next.
Trainman84 replied to Fluffy's topic 7 years ago
We've been fairly quiet in regards to new updates and exciting changes, so today we wanted to take a second to tell everyone what's up. Donut Team Status Updates Since the release of the Donut Mod 4 trailer, which was released a little over two months ago, we have not made any Donut Team Status Upda
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Static Mesh collisions and textures of custom static world mesh?
I am relatively new to modding Simpsons Hit and Run and am wondering if there is a way to import custom collision meshes into a .p3d file and if so what file format would be used to do so? i had custom world mesh's using .obj in blender but can't figure out how to export textures that can be importe
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How to verify with SHAR Multiplayer
Fluffy made this topic 7 years ago
This thread was created to help introduce new members to how you can access the leaked Multiplayer. Steps are similar for both, but are slightly different: Steps: Login to Donut Team To get a token, you will need to login to Donut Team first. You can login by going to https://donutteam.com/forum/log
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Replacing cars in latest version of Donut Mod
Mihai Ficiu replied to TheWalkingDeadman's topic 7 years ago
How do I go about replacing the Catapult car from level 2, and the Wasp Bike from level 3 with other vehicles? Not entirely sure if this is the appropriate place to ask this question, as I am new to these boards, although I have tracked your all's work on YouTube for awhile now. The vehicles I want
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Custom cut scenes, in game volume low
Jay_mate replied to their own topic 7 years ago
So i spent a while making a custom cut scene. In game it plays the volume very quietly, however if i watch the .rmv outside the game, in a video player, it sounds more than loud enough. The .rmv is 640x480, i have the required hack in my meta.ini, should i just exagerate the amplitude of the audio,
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Additive Alpha on characters
Loren replied to Brandondorf9999's topic 7 years ago
Hi, I'm new to the community and I need help trying to get different blend modes used for the model, but somehow the game is ignoring additive and subtractive alpha and using the normal blend mode instead. What do I have to do to make the game load the character models with additive alpha according
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[Multiplayer] Help! I Can't Connect To The Simpsons Hit&Run Multiplayer!
Whenever I Try To Connect It always Fails! Always it says connection failed! What should i do?
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Website Update 2.5
COMMUNITY, We've updated several sections of the website to further improve the overall website stability and other minor adjustments have been made to enhance the user experience. Changelog: - Added post search and member search - Added our new mods section - Removed sharmods.donutteam.com - rest i
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looking for files of the simpsons road rage e3 demo
Mike replied to Mike's TOON TOWN's topic 7 years ago
Please if any one has the files please tell me!!!!
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[Multiplayer] Mod Help
DeadSonRisingxD replied to AmanLegend's topic 7 years ago
Um Guys I need help I dont know how to play Road Rage Returns on the multiplayer mod am abit confused
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