Forum Mod Bakery Docs
[Abandoned] Army of Cola Returns Demo (Not Final Product, so stuff might change) (The I Feel Like a Tool Update)
Trainman84 replied to Mihai Ficiu's topic 7 years ago
Update 0.4.1 (since there where private versions before this one) changelog: Fixed Crashes on Exit and Transition Issues while entering the Kwik-E-Mart in M2 Download Version 0.5 Known Bugs: It crashes after pressing quit to windows and either saving or not saving (Fixed)
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The Simpsons : Hit & Run PlusPack!
Mike replied to Dean's topic 7 years ago
Hi guys, i've just created a SHAR megapack that includes: -Lucas' Simpsons Hit & Run Mod Launcher w/some mods added by me; -Lucas' Simpsons Hit & Run Multiplayer Launcher 5; -A cracked english executable coupled with a 100% save; -Lucas' Simpsons & Run Modding Essentials Pack (Pure3D Editor, RSD Con
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Multiplayer Mod Suggestions
Dean made this topic 7 years ago
Hi, i' ve just played the new multiplayer mod, and i wish to suggest some things: -I wonder why the multiplayer stuff is on a separate site when you can create a new section in the mods called Multiplayer Mods in wich should be present the launcher (with flat map and road rage returns batch files in
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Homer_SlMPSON's Rain mod
Bart made this topic 7 years ago
It was made by Homer_SlMPSON and tested by me. nothing to say more :V http://prntscr.com/fcrd2b Download: https://mega.nz/#!1uQH3arZ!01oVMF1Y6CU7TnXkS2vrxK872Sg2gz72sDbMD3JCbSU
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¿How do i replace a HUD character icon on SHAR?
Fluffy replied to Pokemeta's topic 7 years ago
even if i'm new, i know that it obiously requieres the mod launcher and the .lmlm file, however, i've tried to compile it and i got an error of ''custom files are not loaded''. is there a way to fix it? PD: i've erased the folder by accident :(, i was trying to replace lisa's icon on level 1 with my
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sharmp token code
Fluffy replied to PetrosDark's topic 7 years ago
i need the token password to connect in sharmp server
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Which games have you been playing recently?
CQ WiFi replied to robotman5's topic 7 years ago
for me it would be: Deformers and Doom (2016).
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Action Replay codes?
Loren replied to Bartman's topic 7 years ago
Im not sure if this is the right board but I was at my friends house and he has Hit and Run on PS2 and he also had an Action Replay Max disc and there were mods/hacks that would let you be big or small, have a massive jump, run super fast, and all sorts of cool things. I have in on PC and Xbox but t
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How to change car sounds in Simpsons Hit and Run?
DuunootsNewbie made this topic 7 years ago
I was making a car over the Coffincar, and I happened to run into an interesting issue when I renamed it. It's not making any sounds when I honk, or when I run the car. So is there a way I can add sound effects to this car in question?
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Changes to how we distribute mods and tools
Fluffy replied to their own topic 7 years ago
COMMUNITY, Today we removed sharmods.donutteam.com in favour of https://donutteam.com/mod/ The new mod page has everything that sharmods had, with a few updates and tweaks to make it easier to share and use. As a sending off, we made this amazing video. Enjoy: -- Also small website update: All reque
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Will There Be Anymore Levels/Updates For The Road Rage Mod
BaseCrunch replied to their own topic 7 years ago
Im Sure You Guys Mostly Know The Road Rage Mod From Trick Or Treat 2016 - Day 3 And I Was Wondering If There Will Be Any More Updates/More Levels I Really Wish You Dont Quit On This Mod It Brings Back My Childhood.
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Have mod for multiplayer?
Fluffy replied to Yukine's topic 7 years ago
If yes, give me link for download please
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How To Mod Simpsons Hit and Run (2) Setting Up The Mod
Pandaxletsplay made this topic 7 years ago
So It has been 4 months since I done my last tutorial and I wanted to do these monthly and couldn't keep up but ignoring all this here is my tutorial: I am looking for feedback (positive or negative) so I can improve these tutorials and make them more helpful. Also I made this strawpoll to help make
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5 May 2017 - New Rules and New Staff Members
Fluffy made this topic 7 years ago
COMMUNITY, We've released a new set of rules for the community, please check them out here: http://donutteam.com/forum/topic/18/. These rules apply to both our website and our official Discord server. We also would like to introduce you to three new members of our staff: Mike (Also known as YoursDid
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[Lucas' P3D 3.1.5] Buggy textures coordinates in export
Koopa replied to mrvicho13's topic 7 years ago
Hi, i am trying to export some parts of map levels into 3ds max, but when i import the obj file some areas looks black, and when i render it i can see the other pieces of maps without that dark look, but some models have messed up UVs. Photo: https://gyazo.com/7519b6f6a04264af30691c8433269ea7 I am u
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