Forum Mod Bakery Docs
Bonfire Night Mod
Doctor Cpu replied to Colou's topic 5 years ago
Since it's that time of year, I decided to whip up a little mod to celebrate. Introducing the Bonfire Night Mod! It contains animated fireworks, a bonfire (with particle effects!) and some tweaked missions. Had I started on this earlier I probably would have included a single mission as well, but it
14 likes
3K views
3 replies
Operation: Think of the Children 2 - [v2.0.0]
Yzma replied to Jay_mate's topic 2 years ago
Introduction Hi everyone, As most of you know, Operation Think of the Children released a while back and was entered into the tropical mod jam. As promised I'll be updating the mod slowly over the next year or so. I aim to expand the map greatly as well as add 6 new story missions, 3 street races, 1
9 likes
3K views
4 replies
MR PLOW AND SNOW MOD
AdriRT replied to their own topic 5 years ago
Hi everyone! I made the suit of Mr Plow with Blender and BlenderXMLAddon. I also re-textured the first level with the Pure3D Editor and Photoshop (grass, pavements, roofs, trees, pine-trees, mountains...) Here you will find some screenshots: DOWNLOAD: https://mega.nz/#!Jh9BQIIa!XOhTbvVg77KX5MK4RIcYL
6 likes
3K views
12 replies
Lucas' Simpsons Hit & Run Mod Launcher 1.21 is now available
Fluffy replied to Donut Team's topic 5 years ago
Community, To kick off 2019 we're launching Lucas' Simpsons Hit & Run Mod Launcher 1.21 and SHAR MP 21. Let's get into what's new. Changelog for Lucas' Simpsons Hit & Run Mod Launcher 1.21 Highlights Anti-Aliasing Hack: A new stand-alone hack for anti-aliasing. Configurations: Save and load sets of
9 likes
3K views
11 replies
The Simpsons Hit & Run - Mod Jam #2 - Tropical Getaway [ANNOUNCED RESULTS]
mazexz replied to Yzma's topic 2 years ago
Hello, fellow modders! Here's the moment, you've all been waiting for. Mod Jam 2021 #2 is officially announced!. There will be no registration on this one, as this is free entry competition (and mostly everyone signed on via discord, so yeah). Since the summer is over, autumn blues are manifesting,
6 likes
3K views
7 replies
Beta Features Mod (Poll Closed)
Daniel replied to their own topic 4 years ago
Beta Features Mod's aim is to add some unused/beta-related content back to the game. The two main sources for the beta content are the leaked PS2 prototype and the PC version's game files, which are full of beta contents, too. Differently from Gordon CMB's Restoration mod which is based on deleted p
3 likes
3K views
35 replies
A day in the life: Radical Entertainment
archieharrison replied to Noviwan's topic 8 years ago
Jake asked me to describe a typical day at Radical during the development of Hit & Run. I'm going to say it's Tuesday. Tuesdays and Thursdays were the best because we'd start the day with an early game of ice hockey. Yes we are Canadians, we all play! Even the company CEO Ian Wilkinson played, and R
3 likes
3K views
14 replies
Lua P3D Lib - Full Release - v2.1 (2022-08-12)
Josh / Proddy replied to their own topic 1 year ago
Lua P3D Lib (Previously Lua P3D Editor) This is a Lua library you are able to add to mods in order to modify P3D files dynamically. There are a couple of benefits of doing this over doing static edits in the `CustomFiles` folder. If you're only changing 1 or 2 chunks in a file, it takes less space i
7 likes
3K views
4 replies
Proof of Concept 'Subtitles' Mod
Kenny Giles replied to their own topic 3 years ago
If you've ever created even a single mission when modding Hit & Run, you'll know that finding and stitching together audio in order to create a cohesive story is a real freaking pain in the asphalt. While there are some workarounds such as 'timer' stages coupled together with some SetStageMessageInd
15 likes
3K views
4 replies
Level 8 - The Next Day (Cancelled)
Addy replied to Daniel's topic 3 years ago
Hi, I'm Danny, former creator of Danny's Beta Restoration. Now that project is concluded and I started working on this mod: Level 8 - A new beginning. This is a one-level mod with a completely renewed level, with custom missions and custom cars as well. ABOUT This mod is not a heavy modification lik
11 likes
3K views
24 replies
Simpsons' garage mini-mod
Kenny Giles replied to kRoLLiK's topic 3 years ago
Hi everyone! This is my second mod (I'd call it a mini-mod) that just makes Simpsons' garage door animated, opens the garage and puts default level car into it. This feature was added in 1, 4 and 7 levels with small differences in colors according to levels' lighting. DOWNLOAD You can decompile this
17 likes
3K views
7 replies
SHAR: Construction in Springfield (MOD)
PikachuFlixVegas replied to their own topic 3 years ago
Hello. Today this time, I want to bring you a mod, that many will be surprised, and that's right, a New city comes to Springfield! I assure you that all the buildings, all the trees, all the shops, etc., are made by Lucas Pure3D Editor! This mod, simply add new buildings, banks, shops, stations, etc
10 likes
3K views
4 replies
Mod | Comic Life Beta 1.3.1 | Radioactive Man Update Coming Soon
[Deleted User] replied to their own topic 6 years ago
DEVELOPMENT INFORMATION I have been away from this mod for sometime, but it is now my primary mod in development. Expect lots of changes soon... UPDATE TRAILER Trailer by StevenReviews BACKSTORY In the aftermath of the original alien attack on Springfield. The Comic Book Guy looks to rebuild his com
1 likes
3K views
5 replies
How do I edit the movie files in The Simpsons: Hit & Run?
Addy replied to Dan's topic 5 years ago
I am trying to edit the intro video by replacing it with a beta version. The game videos format is .rmv (Radical Video Format) and them are uneditable! How did Hipporeno in Army of cola evergreen buzz to edit the radical video, or TOS ep.1 with the custom videoin radical video??? I tried to search o
0 likes
3K views
18 replies