BITSS - Batch Image To Shader Script
Weasel on a Stick replied to their own topic 5 years ago
I developed this tool mainly for my project in which I create a map from ripped textures and there's a lot of them. Copypasting chunks in p3d editor seems tedious when that shader count gets over five, ten, twenty, ... items. I was very eager to start taking advantage of .p3dxml file format to simpl
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The Simpsons: Mystery Incorporated Characters & Vehicles Pack
Hadley Steel replied to their own topic 5 years ago
Want to use the characters and/or vehicles from The Simpsons: Mystery Incorporated in your own mod, or just want to mess around with them? Check out this link!
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Advanced Vehicles v1.1
Akshio replied to Surreal Bot's topic 6 years ago
Every vehicle now has a boost mechanic! Hardcore players will enjoy trying to speedrun with this mod. (Just ensure you're satisfied with the settings in Mod Settings.) Use the E-brake (or simply skid) while accelerating to boost! To stop skidding, release the accelerate button (this isn't new, but s
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Shar - RC Cars
Ahoy-hoy This is a mini mod I've decided on making a week back, for some multiplayer fun with the Pastry Commune. I thought of publicly releasing this mod earlier, but there were few more cars I wanted to make. This mod pack includes the 7 main level cars along with some other vanilla & custom vehic
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Donut Team Mod Store - Questions
Creators and players, We will be hosting a video detailing our plans for the Mod Store sometime in February. We would like to get your feedback, questions and concerns under wraps with this video, making the community understand the technical work that is being put in for this to be accomplished as
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Everything you wanted in a Simpsons game right in your face! The Simpsons H&R - Arkeus Edition
I'm going to say that this project is not a mod, but a new Simpsons game inspired by Hit & Run, with Multiplayer and Roleplay. YES, roleplay, who here doesn't want to be a cop in Springfield? A doctor? Or anything that could be in Sprinfield??? There are infinite possibilities. And the game will onl
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Rick and morty mod
Would anyone be able to create a rick and morty mod for the Simpsons hit and run, with the spaceship as a car and rick and morty as a skin?
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Ford Aerostar Car Mod
jcilley97 made this topic 8 years ago
First of i would like to thank the Donut Team user TheButterApple for making the awesome tutorial! I am also giving him credit for letting me use his source code, along with everyone else! Anyways, here is what the mod looks like: here is the link to the mod: https://mega.nz/#!hcYlUaiR!9UbhG-2PU3xoO
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Evil Mr Burns Limo Retexture
This mod will add to Mr. Burns Limo evil look like it was in "Bart gets hit by a car" episode (textures only). Download Here
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Missions Not Loading
I've downloaded all Donut Mods and run them through Lucas Mod Launcher. Gameplay is there, all the changes, however theres no one to to talk to to start a mission in none of the levels , also no wasp cameras at all. Is it perhaps a setting or something i can change? Has anyone else experienced this?
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Wasteland Mod (Release 5) ༼ つ ಥ_ಥ ༽つ
AGuyNamedSteve's topic 8 years ago
[Deleted User] replied to
Hello everyone! This has been an off and on project that i have been working very hard on for the past 6 months. The wasteland mod puts you in the shoes of homer trying to figure out what happened when the power plant leaked nuclear waste into the environment, mass power outrages led to nuclear wast
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Level 7 restoration
Mochapoke's topic 4 years ago
[Deleted User] replied to
What is this mod? This mod is an updated version of kenny giles rich side restoration but replacing the l4 region files with the l7 region files. This is meant as a base for other mods and as such the only difference is the map, all missions etc have been kept the same. Anything in the rich side is
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Level 1 Retexture V1.2 - Abandoned!
Trainman84 replied to archieharrison's topic 8 years ago
So I have been trying to retexture all of level ones textures, when I started this I didn't realise how hard it would actually be. But I thought I would share everything I have done so far with you, now be warned I am no amazing graphics artist but someone who doesn't want to play the game with date
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No Jumpzones
Addy made this topic 2 years ago
Disables "jumpzones" - triggers usually placed on shortcut ramps in order to provide vehicles with a temporary speed boost. This works by using the Custom Trigger Actions hack to prevent the Trigger Volumes contained within any Locator Type 0 of Event 48 from functioning, so it is most likely compat
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Open Wheel Racer relocation
DouglasColvin replied to their own topic 9 years ago
Hey guys, I'm trying to get into modding a bit better for SHaR, so I'm messing around with some files. What I did was replace the OWR that you unlock in level 7 with Snake's Bandit (Was going to use the rocket car, but it has no dynaload file and I didn't want to use its .p3d just in case), and made
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