Creating New Fonts
Amilman made this topic 7 years ago
Good day! How can I quickly expose x, y letters of a font?
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Tuesday Topics #45: Mod Jam Entries & Node.js Packages
Donut Team made this topic 2 years ago
Hey everyone, this is Loren from Donut Team and welcome to Tuesday Topics #45. This week, I'd like to shine a spot light on the recent Mod Jam entries and discuss some open-source Node.js packages we published over the past couple of weeks. You can read the blog post here.
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Tuesday Topics #37: API v5 Rollout
Donut Team made this topic 2 years ago
Hey everyone, this is Loren from Donut Team and welcome to another Tuesday Topics blog post! This past week, we quietly rolled out a new major version of the Donut Team API. Today, I'd like to briefly discuss what this means for the future of our web services. You can read about it here and discuss
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How to edit the game texts?
Fluffy replied to HNNEWGAMES's topic 6 years ago
Hello, I would like to know how to edit the game texts that are in the file "srr2.p3d". Thank you.
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Vertex groups
KadeEclipse made this topic 7 years ago
I need someone who can help me with vertex groups for a playermodel. I’d, Much appreciate help Thanks I’ll explain more depth when someone wants to help. B3N
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Status Update #2 - 7 March 2016
Fluffy replied to their own topic 9 years ago
COMMUNITY, We've addressed some of your questions and concerns in today's new Status Update video. We'll address more on 21 March 2016. Thanks, Jake Andreøli
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The new Donut Team home page
The new homepage I am working on. You may notice a few things.
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What is it like to play Simpsons hit and run on a CRT TV?
Stringmaster7 replied to Flight_Simulator_Legend2005's topic 2 years ago
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[MOD ANNOUNCEMENT! DEVS NEEDED!] Thanksgiving of Horror: Trial of the Curious Curator
Mavis W. made this topic 4 years ago
Bartman and the Dysfunctional Trio In: Trial of the Curious Curator Featuring the amazing Bart Simpson and his incredible red convertible. Starring: Bart Simpson, Milhouse Van Houten, Lisa Simpson, Nelson Muntz, Chief Wiggum, Fat Tony, and Curator Joan Curious. Also featuring: Apu Nahasapeemapetilon
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Hello there!
Vitorinox replied to their own topic 4 years ago
Hiya, humans with yellow skin! I'm Vitorinox. Nice to meet you!
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Licensed Cars for Traffic.
BizMarkie111 made this topic 5 years ago
This is more of an "idea" or "suggestion" per se rather than a request—the world isn't going to stop spinning if something like this isn't done. I think it would be kind of cool if common vehicles on the road in the real world would be added into Simpsons: Hit and Run. I like the current line-up of
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Exporting multiple ground collisions from map files.
stuffedbutter made this topic 7 years ago
Hey all, I'm extracting parts of level 3, but have hit a road block when it comes to collisions. The Pure3D editor allows me to export the ground collisions for the map, but only one by one. The part of level 3 that I'm extracting has 100+ collision models for the floor, which is going to be very te
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November 2016 Status Update
COMMUNITY, We are now LIVE with the November 2016 Status Update. See you next month!
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SHAR Online
Ferruccio&Enzolive's topic 4 years ago
[Deleted User] replied to
So, it's cool that SHAR has online, but I might have a few suggestions. Firstly, voice chat: If this idea were to come to fruition, when another user speaks, not only could a speaker appear over their handle, their character's mouth could move. Not sure how that'd be done, but it would be cool. And
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Having a tough situation...
Victorio made this topic 6 years ago
Having a hard time understanding what to do... I want to make it so that after the dialogue with comic book guy is complete (after the race) the game teleports you back to the cbgcar and it continues with following a trail I've already prepared in P3D file and M3l and other parts needed. But it does
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