Forum Mod Bakery Docs
Meta.Ini problem
mazzy replied to AlfredoAndFriends's topic 2 years ago
Hey guys when I tried to use the Meta.ini to create the metadata file but everytime that I put it on it won't tell the file to the mod launcher about my mod what am I doing wrong?
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Multiple discs with PC version
Josh / Proddy replied to Ferruccio&Enzolive's topic 3 years ago
I understand that the PC release of SH&R has three discs. What purpose did that serve?
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Exporting multiple ground collisions from map files.
stuffedbutter made this topic 7 years ago
Hey all, I'm extracting parts of level 3, but have hit a road block when it comes to collisions. The Pure3D editor allows me to export the ground collisions for the map, but only one by one. The part of level 3 that I'm extracting has 100+ collision models for the floor, which is going to be very te
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Questions About modding
[Deleted User] replied to SomeoneIKnow's topic 8 years ago
1Hello, im not sure how to add voicelines for characters that originally dont have em is there a way to add some? 2If so what file does it need to be? 3 How to remove dialogue? This been an issue since it crashes my game 4 How to add an NPC to an Car?
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New result of attacking pedestrians by foot or vehicle
MobBarley replied to their own topic 2 years ago
I don't know if anyone else has already had this idea but please could someone make a mod/hack that makes it so pedestrians have the same fate as wasp cameras when they're attacked (kicked once or rammed by car then they immediately disappear into coins). Preferably permanently per pedestrian per sa
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[Experimental] Unusual Post Patterns
Fluffy made this topic 3 years ago
Today we're launching an experimental feature to help auto-moderate the forum. Unusual Post Patterns is a new way for us to automatically suspend a user temporarily when unusual posts are being made by this user. This means if someone makes a post that falls far outside the realm of what is expected
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Donut Team Got A Shoutout
Addy replied to their own topic 5 years ago
We gained more public notoriety. Here's the video (skip to 25:22):
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p3d files in missions
Kenny Giles replied to julianstainback's topic 9 years ago
I am creating my own mod. But I need to know how to use p3d files in missions. Can you help me out? Thanks in advanced
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i can't convert to .lmlm files
Addy replied to [Deleted User]'s topic 3 years ago
Good night, my lucas' mod launcher couldn't compile my mod paste, it's expired ?? i couldn't create my mod (version is 1.26.1), how i can fix it ??
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Hello there!
Vitorinox replied to their own topic 4 years ago
Hiya, humans with yellow skin! I'm Vitorinox. Nice to meet you!
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Princi-Pal Question
Addy replied to their own topic 5 years ago
In Level 3's bonus mission, Princi-Pal, the game forces you to use Skinner's Sedan, and getting out of it will result in a time limit to get back in. However, there are certain objectives that require you to exit the vehicle, and once that objective is complete, the game tells you to get back into S
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Icons in Game
Loren replied to Derpygeta's topic 9 years ago
well, i asked this 1,000,000 of times , but i ask again because, seeing the icons in D.M is just like that those are from the game , look Perfect but i tried and i liked my icon , but doens't look like that those are made like game ones how do you do that?
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Tuesday Topics #41: Summer Kick-Off
mazzy replied to Donut Team's topic 2 years ago
Ahoy-hoy everyone, Maz from Donut Team here, welcome to the awesome blog I'm hosting this week! Today, we're taking a look at a few upcoming community mod products and some updates related to the forum! You can read the blog post here.
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I am unable to edit either a custom car hitbox or a vanilla game hitbox in Blender.
kRoLLiK replied to oxide117's topic 1 year ago
Hello,I'm running into a bit of a problem where I can't import a car's hitbox(whether it's the hitbox of a custom car or a vanilla game car's hitbox)into Blender. Using Weasel's hitbox editing plugin gives me a"No collision chunks found!"error when I try importing it,and using Lucas' XML plugin simp
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Problem L1 M7 for custom mission
mazzy replied to Bardock's topic 4 years ago
it's taken several error when i start mission from L1 M7 check this out ! SelectMission("m7"); SetMissionResetPlayerInCar("m7_carstart"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); AddStage(0); SetStageMessageIndex(24); AddObjective("getin"); SetObjTargetVehicle("current"); AddStageVehic
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