Forum Mod Bakery Docs
Collector card template
Josh / Proddy replied to Jay_mate's topic 2 years ago
A few weeks back I extrapolated the collectors card background, feel free to use this in your mods! (no credit required) Enjoy! I made this to use in a mod, check it out here
12 likes
1K views
1 replies
SHAR Old Expressions Exporter and Custom Iris Wipes
Weasel on a Stick made this topic 2 years ago
Thanks to recently leaked p3d explorer, I was able to dig through Old Expression chunks that act very similar to blender's shapekeys. Doesn't seem like they are used anywhere outside of animating iris wipe transition. So that's the only thing I tested the add-on on anyway (it's mostly likely not gon
5 likes
2K views
0 replies
Another Roofed Family Sedan Mod
Josh / Proddy replied to Colou's topic 2 years ago
Just the other day, Loren released the DM4 Family Sedan to the public. It inspired me to finally fix up my own roofed family sedan model, and this time I thought why not make it public! Unlike Loren's version which goes more for show accuracy, this model stays more faithful to the vanilla game model
12 likes
2K views
4 replies
Blender 2.8+ Weasel's Collision Editor
Weasel on a Stick replied to their own topic 2 years ago
Aka "That collision blender add-on thingy Weasel made". Import/Edit/Export all types of collisions with blender My very first add-on went under its third rewrite and had to be rebranded. Old version - SPG was very narrow and limited - only cuboids and only StaticPhys chunks. This version, however, s
13 likes
4K views
11 replies
How to host a sharm server? or get back into the official one?
starmarine5405 replied to dylanl5883's topic 2 years ago
I was messing around in the server settings seeing if i was able to host, and i got rid of the original server info. Am i able to host or get that back? Thanks
0 likes
844 views
1 replies
In depth tutorial?
Kenny Giles replied to batistaa65's topic 2 years ago
is there an in depth tutorial on how to mod anywhere? (video or text and pictures). I've watched muckluck's video but it doesn't show how to load the map into blender or how to open up the add on for blender.
0 likes
998 views
1 replies
Easiest way to access the teleportation menu without using
Nut replied to their own topic 2 years ago
Hello everyone, I saw a gameplay of the teleportation menu without using, thank you hady for the teleportation menu code, here is the teleportation link to make it easier. https://www.mediafire.com/file/bdqa7m96lx2xdlh/Simpsons.CT/file they must replace the number 0 with the number 1 and voila now i
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1K views
4 replies
Tay's P3DXML texture and shader exporter v1.0.3 - Blender 2.93-3.4.2
TBA replied to tay's topic 2 years ago
A blender addon which exports all textures and shaders into a single p3xml file, which can be imported into the P3D editor! Info Manually importing textures and making shaders was taking too much time. I had an idea about making an addon for blender which does it all for you but thought it would be
7 likes
2K views
1 replies
Connection Trouble
RocketMan69 made this topic 2 years ago
Hello, I'm having trouble launching anything on the multiplayer launcher. It worked fine this morning but now it's telling me it can't connect to the server. Is anyone else having this problem? Thank you.
0 likes
580 views
0 replies
Blender 2.9+: Weasel's Map Data Editor 2.3.1 - Blender solution for creating/editing Roads, Paths, Fences, Locators and more!
chocolateimage replied to Weasel on a Stick's topic 2 years ago
WMDE (Weasel's Map Data Editor) is my latest and biggest blender add-on yet. It's a Blender 2.8+ add-on you can use for editing Roads, Paths, Fences, Locators and more! I've been working on this tool for quite a while now (started way back in early March!). It's mostly intended for creating a custom
16 likes
7K views
8 replies