I have a question about the HUD.
Okay, I have doubts about the SHAR hud, can it be changed? that is, add images to it, for example... a text under the map, regardless of whether it is functional or non-functional, like in SHAR Multiplayer where you have the added speedometer that is functional. Example:
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In my mission the ai car is not spawning in the right place
mazzy replied to Pizza_Dude22's topic 3 years ago
SelectMission("m7"); SetMissionResetPlayerInCar("m7_car_start"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); //Chuck: StreetRace Prop Load and Unload Setup - used here to load power plant door to block he shortcut StreetRacePropsLoad("l1m7door.p3d;"); StreetRacePropsUnload("l1m7door.p3d:"
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Where is the unique programming for "Ferrini - Black" not getting abducted by the spaceship in Level 7?
John replied to their own topic 3 years ago
All the other cars get abducted by the spaceship in Level 7 if you drive on the huge green light beam under it, then the car is released to the ground and is instantly destroyed. But not "Ferrini - Black" (accessible by turning on the bonus cars cheat and pressing F2 inside a phone booth). Where is
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How to make a game world?
Stringmaster7 replied to their own topic 3 years ago
I have always wanted to make my own version of The Simpsons: Hit and Run since I discovered this site in 2019. I have one question, how do I make a stable landscape of Springfield altogether? i have the tools and resources necessary, and if I need more, the tools are on here. I have made attempts ag
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How can i add custom music to the Vote Quimby Truck?
Kenny Giles replied to [Deleted User]'s topic 3 years ago
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Changing the Zones/Roads for a custom map in the TERRA.p3d
mazzy replied to Montenstein's topic 3 years ago
Hi, I'm sorry if this is a stupid question but I'm unsure how to go about getting the game to load a specific map through the Terra file. I already have the zones/road files that i want to use however I've had to change the name as a variant of them is being used by another level. So, my issue is my
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Loading a custom map on a different level
Montenstein replied to their own topic 3 years ago
Hi, I'm very new to modding SHAR, I've run into an issue where when I spawn into the level, I have to get in a vehicle and drive around for a few seconds before the map loads in, does anyone have any suggestions or the answer to this? Thanks ^^ - Prior to driving around - After a few seconds
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What languages has SHAR been officially localised into?
Jebano Projects replied to unclekrusty's topic 3 years ago
First up, let me tell you about an interesting feature of the PAL PS2 version of the game. You may or may not already know or care about it, but I figured it was worth documenting in some way. As those of you who are familiar with the PS2 may know, there are PS2 games that will be loaded in the lang
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What is the Bomb symbol
invisible replied to their own topic 3 years ago
What does the bomb symbol mean on the multiplayer Whos playing List?
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A couple of small ideas
unclekrusty made this topic 3 years ago
Is there a mod or hack that restores the dialogue for when a character destroys a wasp camera? If not, it's something I'd like to see. Also, you know how on the main menu, each option highlights a different object? The "exit game" option doesn't have one. I thought maybe one could be added for it. M
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Exporting models to Blender and giving them texture
mazzy replied to AlfredoAndFriends's topic 3 years ago
How Do I export the models from shar into blender and using the Lucas Addon to blender because every time when I use blender the models and the addon doesn't work for me I'm trying to make a custom vehicle.
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Michael Myers Skin Mod 1.0
33297 made this topic 3 years ago
Happy Halloween Everyone and I hope you enjoyed that Michael Myers skin mod guys. I show you preview a video for you guys. Michael Myers 1978 Model Michael Myers 2018 Model Download Here
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Beta Resourses
Kenny Giles replied to Addy's topic 3 years ago
This Folder contains a number of beta assets for The Simpsons: Hit & Run. These include: A lot of screenshots from beta builds. The PC Demo build of the game (Includes ISO and packaging/disc scans). The content found on the PR Asset Discs. Some beta videos, including the IGN Sizzle Reel, E3 Trailer,
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