Forum Mod Bakery Docs
Donut Team On Mobile Issue
Fluffy replied to Hadley Steel's topic 5 years ago
Hi, I've found this website has some trouble with auto-correct on mobile. Apostrophes seem to be considered the start of a new word, so "I've" is corrected to "I'very". Anyone else had this issue?
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Ford Aerostar 2.0 Released and other goodies
[Deleted User] replied to jcilley97's topic 5 years ago
Hello! This is the new page for the Ford Aerostar car updates since the page I made last was 3 years old. But anyways, I am linking all of my Ford Aerostar mods for the community. Ford Aerostar 1.1 and Ford Aerostar 1.2 and the all new Ford Aerostar 2.0! Aerostar 1.1 is just an update of the buggy 1
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Coloured Text?
[Deleted User] replied to V0RTEX L0RD's topic 5 years ago
Would it be possible to have coloured text? this would make posts more unique, the only colour change in text we can do is with links, which turns it blue So that would be cool thanks ;)
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What chat do you use to chat with voice during an gameplay online?
V0RTEX L0RD replied to Mr. Burns's topic 5 years ago
What chat do you use to chat with voice during an gameplay online? like the nightbane gameplays
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Mission Builder
xUnknown replied to V0RTEX L0RD's topic 5 years ago
Alright I admit the tools we have already are pretty cool but as I see it, Modding the game is pretty difficult I decompiled one of Thomas Donofri's mods and looked into the missions folder and lemme just say, it looked like gibberish like Bart had way to much of that mutated cola... so yeah I sugge
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New Mod Features Not Working
Hadley Steel replied to their own topic 5 years ago
Checking out the Mod Demonstration and trying to implement some of its features into my mod. Unfortunately, some of them just don't show up, others crash the game. Is there something I'm missing? AddStage(); SetStageMessageIndex(21); AddObjective("jump"); SetObjTotal(10); CloseObjective(); CloseStag
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I require help with Lucas' Pure3D Editor
H108 replied to their own topic 5 years ago
I have been trying to crack into the game Scarface: The World is Yours files (PC Version), and I have managed to do so. The only problem is, only vehicles and anything other than the actual map have textures on them; opening map .p3d files results in textureless geometry. The entry for textures are
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Marvin Martian .p3d file here
BartholomewLu replied to John's topic 5 years ago
As the title says, I have a .p3d Marvin Martian here. Everything is complete except the skeleton. The skeleton is inside the file, but it isn't positioned in Martian's body properly. If someone could correct the skeleton I'd really appreciate it. After that if they could send me a new mediafire link
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[Mod] Road Rage Styled Limo
Yoshogon32 replied to Boo1852's topic 5 years ago
This mod is a reskin for Mr Burns' Limo. It also comes with phonebooth and mission icons, and has Mr. Burns himself sitting in the back. This mod is decompilable, so you can use it in your own mods. No credit required. Dead links removed by an administrator - 12 January 2019
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Putting Custom Songs in your mods
Loren replied to [Deleted User]'s topic 5 years ago
Staff Note: This tutorial is outdated and it is strongly recommended you no longer use this method to modify music. It is recommended that you use Lucas' RadMusic Script Builder instead. You can find full documentation on that tool here as well as a more recent community made tutorial here. `In this
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Advanced Vehicles v1.1
Akshio replied to Surreal Bot's topic 5 years ago
Every vehicle now has a boost mechanic! Hardcore players will enjoy trying to speedrun with this mod. (Just ensure you're satisfied with the settings in Mod Settings.) Use the E-brake (or simply skid) while accelerating to boost! To stop skidding, release the accelerate button (this isn't new, but s
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Suggestion to keep community informed about Donut Mod developing state
Daniel made this topic 5 years ago
Some games and programs have a developing state page with aproximated percentage on the point the mod reached. Eg.: Missions - xxx% Level modeling - xxx% Veichle/Outfit scripting - xxx% And so on. It would be a way to keep us informed about the state of the mod. Cause i think you have understood tha
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Lucas Launcher old versions (1.9.x, 1.10.x, 1.11.x, 1.14.x)
Daniel replied to their own topic 5 years ago
Hi, i was searching for these old versions of the launcher. If anyone has all or one of them, please answer. I need them to complete my old versions collection. Obviously i'm not going to use it to load the mods.
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unrecognized game version
legendaryappleYT made this topic 5 years ago
my friend is having trouble with the launching of the program and keeps getting a message saying that it is an unrecognized game version how do i fix this and why does it happen?
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