Forum Mod Bakery Docs
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Problem L1 M7 for custom mission
mazzy replied to Bardock's topic 6 years ago
it's taken several error when i start mission from L1 M7 check this out ! SelectMission("m7"); SetMissionResetPlayerInCar("m7_carstart"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); UsePedGroup(7); AddStage(0); SetStageMessageIndex(24); AddObjective("getin"); SetObjTargetVehicle("current"); AddStageVehic
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Donut Mod / Project Donut version 1.0.1/1.1.0 (2013)
Dean made this topic 6 years ago
Hi everyone. I am looking for this version of Project Donut released (it seems) in the last months of 2013. I have a version labeled 1.0.1, although it is completely broken and crashes when starting any mission. Plus, it lacks texture changes that I saw in old gameplay videos, so it either is a very
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BeamNG.Drive
TheTitaniumFox replied to Ferruccio&Enzolive's topic 6 years ago
Hey, has anybody here considered converting a SHAR map for use in BeamNG.Drive? Wouldn't feel out of place.
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How do you add custom shaders to custom player models?
Snoop Bobby Bob replied to their own topic 6 years ago
Hello Everyone, I am wondering how to edit texture locations because I have just imported a custom model and I duplicated the char swatch shader and replaced with texture image with my custom image name but it can't find the file and I'm wondering where I store my custom texture so that it can recog
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help please i want to play mods
LeninMcFly123 replied to james123's topic 6 years ago
am looking to play mods like donut mod 4 how can i run it its downloaded , i put it in the mods folder but it doesnt run i also would like to play other mods hope am not making a mistake
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P3D LUA interface [CustomFiles / Mod Resource request]
Josh / Proddy replied to duffhause's topic 6 years ago
I accidently posted this early woops :p A small request which would be awesome, would be to have some sort of way to interact and edit p3ds with some custom interface. for example you could do things like Shaders = GetChunks("0x11000") --Shaders for i = 1,#Shaders do if Shaders.Name == "metal" then
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Knight Rider KITT vs KARR (Test 01/02 Video Included)
KadeEclipse made this topic 6 years ago
Currently working on a Knight Rider mod. I have completed the cars. I am now creating the Mission!. If anyone is willing to help this would be much appreciated. many thanks KadeEclipse People that have contributed so far MAFFY Proddy TechWizard Chime16622 Here is Test Version 1 & 2!
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how can i change the language of a mod?
chime16622 replied to their own topic 6 years ago
like, i have the game in english but i want the mod to be in spanish
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I Can't play shar
El Pizas made this topic 6 years ago
I open SHAR with Lucas launcher. I click in launch. And nothing happens. Please help me.
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The Kremlin's stickers mystery
ValeraPan replied to their own topic 6 years ago
I wonder about stickers of Comic Book Guy's car Kremlin. They were blurred for unknown reasons and I tried to read it. Stickers that I could read: First white: "I brake for Themselves (?)" Second white: "The truth is on here" Yellow: "Kang is my co-pilot" Pink: ? Green: ? Blue: ?
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How big can a custom map be?
Loren replied to swgaming1015's topic 6 years ago
If i were to create a custom map, how large could I make it? What's the size limit? Could all the shipped maps be combined into one like the developers originally planned?
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Emulator Compatibility
Fluffy replied to HeatwaveX's topic 6 years ago
Hi! I have downloaded Lucas' Simpsons Hit And Run Mod launcher but can't seem to use it because I use an emulator instead of an exe file to play my Simpsons Hit And Run. I am wondering if there is a way around this is there a solution to this? I really love the mods and I would love to play them!
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Titan's Garage
Shiinyu replied to TheTitaniumFox's topic 6 years ago
Hello TheTitaniumFox here! and today I will be showing my first mod! Details: I've been thinking about this for a long time releasing this small mod that will Change the cars name, textures and performance... and today I deiced to release it! (If successful I will add more custom cars in the future
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