Forum Mod Bakery Docs
Vehicle Icon Pack
[Deleted User] replied to Colou's topic 7 years ago
One day, I was looking through the files for SHAR, when I noticed there was a surprising lack of vehicle HUD icons. So I did what every sane person would do, and made icons for every vehicle in the files for the game! Yes, even the Audi TT. Some icons turned out better than others, the ones lower in
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Working On A New Mod Project, Looking For Experienced Modders
AGuyNamedSteve made this topic 7 years ago
Hello! Me (AGuyNamedSteve) DarknightfromYT and The Butter Apple are making new mod. But we cannot do it alone, We are looking for new members for our new mod group called Liquid Rock Studios. If you are interested please fill out this Google Doc Form and we will contact you with further details. Cli
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[RCF Explorer] Import Feature
Mike's TOON TOWN replied to AUTIGIA's topic 7 years ago
Hello, I've been wanting to mod The Simpsons Road Rage using emulators. The downside is that most of the game codes, models, and textures are stored in RCF files. Currently there is no software that allows me to modify RCF files, therefore modding TSRR is in no way possible to modify. So if there co
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Spawn Location
Jay_mate replied to AUTIGIA's topic 7 years ago
Hello. I am working on a main mod, and in my main mod I'd like to make the spawn location Springfield Elementry instead of The simpsons house. I've been scattering the game files and I have yet to find anything that I can modify to change the spawn location. Can somebody tell me how to modify the sp
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Trabant and roofed Flanders' Station Wagon. Fixed tire placement, and windows on Trabant
TheWalkingDeadman made this topic 7 years ago
A roofed version of the Flanders' Station Wagon, which closely resembles the one from the show, and the Trabant, from the Mr. Plow episode of the Simpsons are both being made available now. Both of these vehicles are sold by Gil on level 1, for 50 coins, and are decompilable. The Trabant will go 300
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My notes on the modding system
Fluffy replied to ProbablyNotDanny's topic 7 years ago
I'm trying to make my own mod (The donut mod just wasn't cutting it for me) including all kinds of new content! The only problem is, I'm not one to lose content, or change it, instead, I add content to extend the game. I've decompiled the Lamborgotti mod and Classic Cars mod in order to get the file
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Anyone has DM 2.0 LMLM?
[Deleted User] replied to Dean's topic 7 years ago
Hi, I joined Donut Team in Summer 2015, i think (i haven' t a long memory), but i already knew of Donut Mod . Right now, in 2017, i wish to try to play the old versions of that mod, a thing i couldn' t do before, since i started to play the mods only in 2016 and I wasn't the veteran user I'm now. I
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Time Of Day
Sparrow replied to AUTIGIA's topic 7 years ago
Hello, I've tried to replace to L1_TERRA file with the L4_TERRA file. When I replaced the L1_TERRA file with the L4_TERRA file the game crashed on loading. Am I doing something wrong here? Do I need to rename everything that says L4? Or what? Somehow I got it to work on a test mod but it didn't work
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A Quick Question - (add stage ?)
[Deleted User] replied to Jay_mate's topic 7 years ago
So i've been scripting missions for a week now (learning) and was wondering how relevant the numbers are in the "add stage" line, i know the last stage has to be "final", but does it matter if it's 0, 1 or 3 etc for the previous stages. Looking through the game files they seem pretty random. Are the
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Level 1 Map Tweak
Fluffy replied to Jay_mate's topic 7 years ago
This mod removes the car wreckage near the Kwik-E-Mart in Level 1, however, unlike the Level 4 map Tweaks the firetruck with the ladder remains since it's awesome. Changes since the beta release: .Removed the cam when jumping over the scene, after smashing through the krusty glass. .Removed the coin
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Static Mesh collisions and textures of custom static world mesh?
Fluffy replied to Bustinuts's topic 7 years ago
I am relatively new to modding Simpsons Hit and Run and am wondering if there is a way to import custom collision meshes into a .p3d file and if so what file format would be used to do so? i had custom world mesh's using .obj in blender but can't figure out how to export textures that can be importe
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Replacing cars in latest version of Donut Mod
Mihai Ficiu replied to TheWalkingDeadman's topic 7 years ago
How do I go about replacing the Catapult car from level 2, and the Wasp Bike from level 3 with other vehicles? Not entirely sure if this is the appropriate place to ask this question, as I am new to these boards, although I have tracked your all's work on YouTube for awhile now. The vehicles I want
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Additive Alpha on characters
Loren replied to Brandondorf9999's topic 7 years ago
Hi, I'm new to the community and I need help trying to get different blend modes used for the model, but somehow the game is ignoring additive and subtractive alpha and using the normal blend mode instead. What do I have to do to make the game load the character models with additive alpha according
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[Multiplayer] Help! I Can't Connect To The Simpsons Hit&Run Multiplayer!
Loren replied to alexbro29's topic 7 years ago
Whenever I Try To Connect It always Fails! Always it says connection failed! What should i do?
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Springfield Elementary and Community Centre - Dynamic Signs
xUnknown replied to Alphadal's topic 7 years ago
This mod corrects an oversight in the PC release of SHAR that causes the Sign outside of Springfield Elementary & both of the Signs for the Springfield Community Centre to display only one of the textures that are available for each sign. Now like other signs, these signs should now randomly change
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